by Brandon Haworth | Sep 7, 2021 | Publications
In collaboration with GAIDG Lab external collaborators, York University PI Petros Faloutsos, PhD Student Melissa Kremer, and Master’s student Peter Caruana, and Rutgers University PI Mubbasir Kapadia, we develop a parametric pseudo-saliency map approach for speeding...
by Brandon Haworth | Sep 6, 2021 | Publications
GAIDG Lab member, recent graduate, and incoming Masters student (January 2021) has work accepted as a full conference paper on using Convolutional Neural Networks to identify Solfege hand signs in real-time directly from pixels on consumer-level webcams. The work will...
by Brandon Haworth | Jul 5, 2021 | Publications
MASAI: Multi-agent Summative Assessment Improvement for Unsupervised Environment Design Reinforcement Learning agents require a distribution of environments for their policy to be trained on. The method or process of defining these environments directly impacts...
by Brandon Haworth | Oct 16, 2020 | Publications
Two papers accepted at MIG2020: Haworth B, Berseth G, Moon S, Faloutsos P, Kapadia M. Deep Integration of Physical Humanoid Control and Crowd Navigation. Kremer M, Haworth B, Kapadia M, Faloutsos P. Watch Out! Modelling Pedestrians with Egocentric Distractions. Deep...
by Brandon Haworth | Aug 25, 2020 | Publications
Paper accepted for a Regular Issue in The Visual Computer Journal, M Kremer, B Haworth, M Kapadia, P Faloutsos Modeling Distracted Agents in Crowd Simulations. GAIDG Lab external collaborator and York University Master’s student Melissa Kremer shows that...
by Brandon Haworth | Jul 23, 2020 | Publications
Paper accepted for a Special Issue in Computer Animation and Virtual Worlds Journal, Usman, M., Haworth, B., Kapadia, M., & Faloutsos, P. Democratizing the Simulation of Human-Building Interactions (see edits below, paper now published). GAIDG Lab external...