Publications

* shared first authorship

Book Chapters

  • Haworth, B., Johnson, C., & Schwartz, M. (2023). Universal Design of Signage Through Virtual Human Simulation. In Cultural Space on Metaverse (pp. 53-67). Singapore: Springer Nature Singapore.
  • Usman, M., Haworth, B., Berseth, G., Faloutsos, P., & Kapadia, M. (2021). Towards Democratizing Human-Building Simulation and Analytics in F. S. Roberts and I. A. Sheremet (Eds.), Resilience in the Digital Age LNCS 12660 (pp. 157–171). Springer Nature Switzerland AG.
  • Berseth, G., Kapadia, M., Haworth, B., & Faloutsos, P. (2016). SteerFit: Automated Parameter Fitting for Steering Algorithms In N. Pelechano, J. M. Allbeck, M. Kapadia, & N. I. Badler Editor (Ed.), Simulating Heterogeneous Crowds with Interactive Behaviours (pp. 197–213). Boca Raton, FL: CRC Press, Taylor & Francis Group.

Journal Articles

  • Marney, B., Haworth, B. (2024). Toward comprehensive Chiroptera modeling: A parametric multiagent model for bat behavior. Computer Animation and Virtual Worlds, 35(3), e2251.
    https://doi.org/10.1002/cav.2251
  • Johnson, C., Haworth, B. (2022), Cognitive Model of Agent Exploration with Vision and Signage Understanding. Computer Graphics Forum, 41: 143-154.
    https://doi.org/10.1111/cgf.14631
    Journal publication of Johnson, C., Haworth, B. (2022, September). Cognitive Model of Agent Exploration with Vision and Signage Understanding. In Proceedings of the 21st ACM SIGGRAPH / EUROGRAPHICS Symposium on Computer Animation (SCA 2022). ACM.
  • Kremer, M., Caruana, P., Haworth, B., Kapadia, M., & Faloutsos, P. (2022). Automatic estimation of parametric saliency maps (PSMs) for autonomous pedestrians. Computers & Graphics, 104, 86-94.
    https://doi.org/10.1016/j.cag.2022.03.010
  • Hu, K.*, Haworth, B.*, Berseth, G., Pavlovic, V., Faloutsos, P., Kapadia, M. (2021). Heterogeneous Crowd Simulation using Parametric Reinforcement Learning. IEEE Transactions on Visualization and Computer Graphics.
    https://doi.org/10.1109/TVCG.2021.3139031
  • Usman, M., Haworth, B., Faloutsos, P., & Kapadia, M. (2021). Simulation‐as‐a‐Service: Analyzing Crowd Movements in Virtual Environments. Computer Animation and Virtual Worlds, e1990.
    https://doi.org/10.1002/cav.1990
  • Kremer, M., Haworth, B., Kapadia, M., & Faloutsos, P. (2021). Modelling distracted agents in crowd simulations. The Visual Computer, 37(1), 107-118.
    https://doi.org/10.1007/s00371-020-01969-4
  • Haworth, B., Usman, M., Schaumann, D., Chakraborty, N., Berseth, G., Faloutsos, P., & Kapadia, M. (2020). Gamification of Crowd-Driven Environment Design. IEEE Computer Graphics and Applications, 41(4), 107-117.
    https://doi.org/10.1109/MCG.2020.2965069
  • Berseth, G.*, Haworth, B.*, Usman, M.*, Schaumann, D., Khayatkhoei, M.*, Kapadia, M., & Faloutsos, P. (2019). Interactive Architectural Design with Diverse Solution Exploration. IEEE Transactions on Visualization and Computer Graphics, 27(1), 111-124.
    https://doi.org/10.1109/TVCG.2019.2938961
  • Zhang, X., Schaumann, D., Haworth, B., Faloutsos, P., & Kapadia, M. (2019). Coupling agent motivations and spatial behaviors for authoring multiagent narratives. Computer Animation and Virtual Worlds, 30(3-4), e1898.
    https://doi.org/10.1002/cav.1898
  • Kearney, E., Haworth, B., Scholl, J., Faloutsos, P., Baljko, M., & Yunusova, Y. (2018). Treating Speech-Movement Hypokinesia in Parkinson’s Disease: Does Movement Size Matter? Journal of Speech, Language, and Hearing Research, 61(11), 2703-2721.
    https://doi.org/10.1044/2018_JSLHR-S-17-0439
  • Haworth, B., Kearney, E., Faloutsos, P., Baljko, M., & Yunusova, Y. (2018). Electromagnetic articulography (EMA) for real-time feedback application: computational techniques. Computer Methods in Biomechanics and Biomedical Engineering: Imaging & Visualization, Advance Online Publication.
    https://doi.org/10.1080/21681163.2018.1434423
  • Kearney, E., Giles, R., Haworth, B., Faloutsos, P., Baljko, M., & Yunusova, Y. (2017). Sentence-Level Movements in Parkinson’s Disease: Loud, Clear, and Slow Speech. Journal of Speech, Language, and Hearing Research, 60(12), 3426-3440.
    https://doi.org/10.1044/2017_JSLHR-S-17-0075
  • Haworth, B., Usman, M., Berseth, G., Khayatkhoei, M., Kapadia, M., & Faloutsos, P. (2017). CODE: Crowd‐optimized design of environments. Computer Animation and Virtual Worlds, 28(6), e1749.
    http://dx.doi.org/10.1002/cav.1749
  • Haworth, B., Usman, M., Berseth, G., Kapadia, M., & Faloutsos, P. (2017). On density–flow relationships during crowd evacuation. Computer Animation and Virtual Worlds, 28(3-4), e1783.
    http://dx.doi.org/10.1002/cav.1783
  • Yunusova, Y., Kearney, E., Kulkarni, M., Haworth, B., Baljko, M., & Faloutsos, P. (2017). Game-based augmented visual feedback for enlarging speech movements in Parkinson’s disease. Journal of Speech, Language, and Hearing Research, 60(6S), 1818-1825.
    http://dx.doi.org/10.1044/2017_JSLHR-S-16-0233
  • Berseth, G., Usman, M., Haworth, B., Kapadia, M., & Faloutsos, P. (2015). Environment optimization for crowd evacuation. Computer Animation and Virtual Worlds, 26(3-4), 377-386.
    http://dx.doi.org/10.1002/cav.1652

Refereed Conference Papers

  • Kremer, M., Caruana, P. N., Haworth, B., Schwartz, M., Kapadia, M., Faloutsos, P. (2023, May). Saliency Driven Gaze Control for Autonomous Pedestrians. In Proceedings of Graphics Interface 2023.
  • Schwartz, M., Haworth, B., Usman, M., Kapadia, M., Faloutsos, P., (2022, September). Impact of Manikin Display on Perception of Spatial Planning. In Proceedings of SAP ’22: ACM Symposium on Applied Perception. ACM.
    https://doi.org/10.1145/3548814.3551457
  • Johnson, C., Haworth, B. (2022, September). Cognitive Model of Agent Exploration with Vision and Signage Understanding. In Proceedings of the 21st ACM SIGGRAPH / EUROGRAPHICS Symposium on Computer Animation (SCA 2022). ACM.
  • Kremer, M., Caruana, P., Haworth, B., Kapadia, M., Faloutsos, P. (November, 2021). PSM: Parametric Saliency Maps for Autonomous Pedestrians. In Proceedings of the 14th ACM SIGGRAPH International Conference on Motion, Interaction and Games. ACM.
    https://doi.org/10.1145/3487983.3488299
  • Ferreira, D., Haworth, B. (2021, October). DeepSolfège: Recognizing Solfège Hand Signs Using Convolutional Neural Networks. In International Symposium on Visual Computing (pp. 39-50). Springer, Cham.
    https://doi.org/10.1007/978-3-030-90439-5_4
  • Haworth, B.*, Berseth, G.*, Moon, S., Faloutsos, P., & Kapadia, M. (2020, October). Deep Integration of Physical Humanoid Control and Crowd Navigation. In Proceedings of the 13th ACM SIGGRAPH International Conference on Motion, Interaction and Games. ACM.
    https://doi.org/10.1145/3424636.3426894
  • Kremer, M., Haworth, B., Kapadia, M., & Faloutsos, P. (2020, October). Watch Out! Modelling Pedestrians with Egocentric Distractions. In Proceedings of the 13th ACM SIGGRAPH International Conference on Motion, Interaction and Games. ACM.
    https://doi.org/10.1145/3424636.3426910
  • Usman, M., Schaumann, D., Haworth, B., Kapadia, M., & Faloutsos, P. (2019, October). Joint Exploration and Analysis of High-Dimensional Design–Occupancy Templates. In Proceedings of the 12th ACM SIGGRAPH International Conference on Motion, Interaction and Games (p. 35). ACM.
    https://doi.org/10.1145/3359566.3360086
  • Zhang, X., Schaumann, D., Haworth, B., Faloutsos, P., Kapadia, M. (2019, April). Multi-Constrained Authoring of Occupant Behavior Narratives in Architectural Design. In Proceedings of the Symposium on Simulation for Architecture & Urban Design.
  • Usman, M., Schaumann, D., Haworth, B., Kapadia, M., & Faloutsos, P. (2019, June). Joint Parametric Modeling of Buildings and Crowds for Human-Centric Simulation and Analysis. In Proceedings of the International Conference on Computer-Aided Architectural Design Futures (pp. 279-294). Springer, Singapore.
    https://doi.org/10.1007/978-981-13-8410-3_20
  • Schaumann, D., Sohn, S., Usman, M., Haworth, B., Faloutsos, P., & Kapadia, M. (2019, June). Spatio-Temporal Affordance Maps for Occupancy Simulation in Architectural Design. In Proceedings of the International Conference on Computer-Aided Architectural Design Futures.
  • Usman, M., Schaumann, D., Haworth, B., Berseth, G., Kapadia, M., & Faloutsos, P. (2018, November). Interactive Spatial Analytics for Human-Aware Building Design. In Proceedings of the 11th Annual International Conference on Motion, Interaction, and Games (p. 13).
    https://doi.org/10.1145/3274247.3274503
  • Usman, M., Haworth, B., Berseth, G., Kapadia, M., & Faloutsos, P. (2017, November). Perceptual evaluation of space in virtual environments. In Proceedings of the 10th ACM SIGGRAPH International Conference on Motion in Games (p. 16). ACM.
    https://doi.org/10.1145/3136457.3136458
  • Chakraborty, N.*, Haworth, B.*, Usman, M., Berseth, G., Faloutsos, P., & Kapadia, M. (2017, November). Crowd sourced co-design of floor plans using simulation guided games. In Proceedings of the 10th ACM SIGGRAPH International Conference on Motion in Games (p. 1). ACM.
    https://doi.org/10.1145/3136457.3136463
  • Haworth, B., Usman, M., Baljko, M., & Hamidi, F. (2016, July). The Use of Working Prototypes for Participatory Design with People with Disabilities. In Proceedings of the 16th International Conference on Computers Helping People with Special Needs (pp. 134-141). Springer, Cham.
    http://dx.doi.org/10.1007/978-3-319-41264-1_19
  • Haworth, B., Usman, M., Berseth, G., Khayatkhoei, M., Kapadia, M., & Faloutsos, P. (2016, May). Towards computer assisted crowd aware architectural design. In Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems (pp. 2119-2125). ACM.
    http://dx.doi.org/10.1145/2851581.2892360
  • Haworth, B., Usman, M., Berseth, G., Kapadia, M., & Faloutsos, P. (2015, November). Evaluating and optimizing level of service for crowd evacuations. In Proceedings of the 8th ACM SIGGRAPH International Conference on Motion in Games (pp. 91-96). ACM.
    http://dx.doi.org/10.1145/2822013.2822040
  • Berseth, G., Haworth, B., Kapadia, M., & Faloutsos, P. (2014, November). Characterizing and optimizing game level difficulty. In Proceedings of the 7th ACM SIGGRAPH International Conference on Motion in Games (pp. 153-160). ACM.
    http://dx.doi.org/10.1145/2668084.2668100
  • Berseth, G., Kapadia, M., Haworth, B., & Faloutsos, P. (2014, July). SteerFit: Automated parameter fitting for steering algorithms. In Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation (pp. 113-122). Eurographics Association.
    http://dx.doi.org/10.2312/sca.20141129
  • Haworth, B., Baljko, M., & Faloutsos, P. (2012, December). PhoVR: a virtual reality system to treat phobias. In Proceedings of the 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry (pp. 171-174). ACM.
    http://dx.doi.org/10.1145/2407516.2407560
  • Shtern, M., Haworth, B., Yunusova, Y., Baljko, M., & Faloutsos, P. (2012, November). A game system for speech rehabilitation. In Proceedings of the 5th International Conference on Motion in Games (pp. 43-54). Springer, Berlin, Heidelberg.
    http://dx.doi.org/10.1007/978-3-642-34710-8_5
  • Haworth, B., Baljko, M., & Faloutsos, P. (2012, November). Treating Phobias with Computer Games. In Proceedings of the 5th International Conference on Motion in Games (pp. 374-377). Springer, Berlin, Heidelberg.
    http://dx.doi.org/10.1007/978-3-642-34710-8_36

    Refereed Workshop Papers

    • Haworth, B., Schwartz, M. (2022, August). Universal Design of Signage through Virtual Human Simulation. In The 4th Cultural DNA Workshop.
    • Haworth, B., Kapadia, M., Faloutsos, P. (2021, November). Representative Synthetic Crowds for Inclusive Environment Design. At the Modeling and Animating Realistic Crowds and Humans Workshop. 4th IEEE International Conference on Artificial Intelligence and Virtual Reality.
      https://doi.org/10.1109/AIVR52153.2021.00035
    • Wang, Y., Haworth, B. (2021, July). MASAI: Multi-agent Summative Assessment Improvement for Unsupervised Environment Design. At the Unsupervised Reinforcement Learning Workshop. International Conference on Machine Learning 2021.
    • (Invited talk) Haworth, B. (2021, January). Learning to Move – Reinforcement Learning in Navigation. At the Neuro-Cognitive Modeling of Humans and Environments Workshop. 29th International Joint Conference on Artificial Intelligence and the 17th Pacific Rim International Conference on Artificial Intelligence.
    • Berseth, G., Haworth, B., Kapadia, M., Faloutsos, P. (2019, December). Multi-Agent Hierarchical Reinforcement Learning for Humanoid Navigation. At the Deep Reinforcement Learning Workshop. 33rd Conference on Neural Information Processing Systems.
    • Haworth, B., Usman, M., Berseth, G., Kapadia, M., Faloutsos, P. (2017, August). Static and Dynamic Analysis in Computer-Aided Human-Centric Environment Design. At the Cognition and Artificial Intelligence for Human-Centred Design Workshop. International Joint Conferences on Artificial Intelligence.
    • Haworth, B., Usman, M., Chakraborty, N., Berseth, G., Faloutsos, P., Kapadia, M. (2017, August). Crowd Sourced Co-design of Floor Plans using Simulation Guided Games. At the Cognition and Artificial Intelligence for Human-Centred Design Workshop. International Joint Conferences on Artificial Intelligence.
    • Haworth, B., Usman, M., Berseth, G., Khayatkhoei, M., Kapadia, M., & Faloutsos, P. (2016, March). Using synthetic crowds to inform building pillar placements. In Virtual Humans and Crowds for Immersive Environments, (VHCIE) (pp. 7-11). IEEE.
      http://dx.doi.org/10.1109/VHCIE.2016.7563566
    • Moghaddam, A., Haworth, B., Kearney, E., Baljko, M., Faloutsos, P., Yunusova, Y. (2015, August). Artifact Removal Techniques for 3d Electromagnetic Articulography. At the 3rd International Workshop on Biomechanical and Parametric Modeling of Human Anatomy. Parametric Human Project.
    • Haworth, B., Kearney, E., Baljko, M., Faloutsos, P., & Yunusova, Y. Electromagnetic articulography in the development of ‘serious games’ for speech rehabilitation. At the 2nd International Workshop on Biomechanical and Parametric Modeling of Human Anatomy. Parametric Human Project.
      Download

    Refereed Posters

    • Haworth, B., Kapadia, M., Faloutsos, P. (2017, November). Footstep Action Identification and Clustering from Motion Capture. Poster presented at the 10th ACM SIGGRAPH International Conference on Motion in Games.
    • Yunusova, Y., Kearney, E., Scholl, J., Janik-Jones, C., Haworth, B., Roberts, E., Faloutsos, P., Baljko, M. (2017, September). Game-Based Augmented Visual Feedback Treatment for Apraxia of Speech After Stroke. Poster presented at the 11th World Stroke Congress. CPSR.
    • Usman, M., Haworth, B., Berseth, G., Kapadia, M., Faloutsos, P. (2017, July). Understanding spatial perception and visual modes in the review of architectural designs. Poster presented at the 16th annual ACM SIGGRAPH/Eurographics Symposium on Computer Animation. Eurographics Association.
      https://doi.org/10.1145/3099564.3108164
    • Kearney, E., Haworth, B., Scholl, J., Faloutsos, P., Baljko, M., Yunusova, Y. (2017, November). Game-based Speech Therapy using Visual Feedback in Parkinson’s Disease. Poster presented at the Toronto Rehabilitation Institute Research Day. UHN: TRI.
    • Giles, R., Kearney, E., Haworth, B., Faloutsos, P., Baljko, M., Yunusova, Y. (2017, November). Acoustic – Kinematic Relationships in Speech: Improving Assessment and Treatment of Speech Disorder in Parkinson’s Disease. Poster presented at the Toronto Rehabilitation Institute Research Day. UHN: TRI.
    • Kearney, E., Yunusova, Y., Haworth, B., Faloutsos, P., & Baljko, M. (2014, February). Articulatory Working Space as a Kinematic Target in Augmented Feedback Applications. Poster presented at the 17th Biennial Motor Speech Conference.
    • Haworth, B., Kearney, E., Yunusova, Y., Faloutsos, P., & Baljko, M. Rehabilitative Speech Computer Game Calibration Using Empirical Characterizations of Articulatory Working Space (AWS). Poster presented at the 17th Biennial Motor Speech Conference.
    • Haworth, B., Yunusova, Y., Kearney, E., Faloutsos, P., & Baljko, M. (2013, November). Enabling Serious Games for Speech Rehab: Movement Space Transformation. Poster presented at the Toronto Rehabilitation Institute Research Day. UHN: TRI.
    • Kearney, E., Haworth, B., Faloutsos, P., Baljko, M., & Yunusova, Y. (2013, November). Towards Development of Augmented Visual Feedback Targets for Speech Rehabilitation: Articulatory Working Space. Poster presented at the Toronto Rehabilitation Institute Research Day. UHN: TRI.
    • Haworth, B., Baljko, M., & Faloutsos, P. (2012, November). Treating phobias with computer games using consumer level hardware and software components. Poster presented at the 5th International Conference on Motion in Games.
    • “Computer Games for Speech Rehabilitation:Your Tongue as a Game Controller”, Haworth, B., Supervisors: Faloutsos, P., & Baljko, M., Department of Electrical Engineering and Computer Science Research Poster Day, 2013.

    Refereed Presentations

    • Haworth, B. (2021, January). Learning to Move – Reinforcement Learning in Navigation. Invited talk at the Neuro-Cognitive Modeling of Humans and Environments Workshop. 29th International Joint Conference on Artificial Intelligence and the 17th Pacific Rim International Conference on Artificial Intelligence.
    • Haworth, B.*, Berseth, G.*, Moon, S., Faloutsos, P., & Kapadia, M. (2020, October). Deep Integration of Physical Humanoid Control and Crowd Navigation. Paper presented at the 13th ACM SIGGRAPH International Conference on Motion, Interaction and Games. ACM.
    • Diamant, R.*, Haworth, B.* (2019, July). Reading the Shelves: The Politics of Creating a Diverse Comics Library. The 2nd Annual Conference of the Comics Studies Society – COMICS/POLITICS.
    • Chakraborty, N., *Haworth, B., Usman, M., Berseth, G., Faloutsos, P., Kapadia, M. (2017, November). Crowd Sourced Co-design of Floor Plans using Simulation Guided Games. Paper presented at the 10th ACM SIGGRAPH International Conference on Motion in Games. ACM.
    • Haworth, B., Usman, M., Berseth, G, Kapadia, M. & Faloutsos, P. (2017, May). On Density – Flow Relationships During Crowd Evacuation. Paper presented at the 30th Conference on Computer Animation and Social Agents.
    • Inampundi, B. C., Zhang, X., Geraci, F., Badler, N. I., & Kapadia, M. (2017, May). Memory Reconstruction From Autobiographic Memories of Autonomous Virtual Agents. Paper presented at the 30th Conference on Computer Animation and Social Agents. (Presenter).
    • Haworth, B., Usman, M., Berseth, G., Khayatkhoei, M., Kapadia, M., & Faloutsos, P. (2016, May). CODE: Crowd Optimized Design of Environments. Paper presented at the 29th Conference on Computer Animation and Social Agents.
    • Berseth, G., Kapadia, M., & Faloutsos, P. (2016, May). ACCLMesh: Curvature-Based Navigation Mesh Generation. Paper presented at the 29th Conference on Computer Animation and Social Agents. (Presenter).
    • Krontiris, A., Bekris, K. & Kapadia, M. (2016, May). ACUMEN: Activity-Centric Crowd Authoring Using Influence Maps. Paper presented at the 29th Conference on Computer Animation and Social Agents. (Presenter).
    • Haworth, B., Baljko, M., & Faloutsos, P. (2012, December). PhoVR: A Virtual Reality System to Treat Phobias. Paper presented at the 11th ACM SIGGRAPH Conference on Virtual Reality Continuum and Its Applications in Industry.
    • Shtern, M., Haworth, B., Yunusova, Y., Baljko, M., & Faloutsos, P. (2012, November). A Game System for Speech Rehabilitation. Paper presented at the 5th International Conference on Motion in Games.