GAIDG Lab member and recent graduate (B.Sc. Computer Science) has work accepted as a full conference paper on a behavioural model for signage understanding and human-like search in environments. The work will be presented at the 21st ACM SIGGRAPH / EUROGRAPHICS Symposium on Computer Animation (SCA 2022) on October 4, 2021.

Abstract

Signage systems play an essential role in ensuring safe, stress-free, and efficient navigation for the occupants of indoor spaces. Crowd simulations with sufficiently realistic virtual humans provide a convenient and cost-effective approach to evaluating and optimizing signage systems. In this work, we develop an agent model which makes use of image processing on parametric saliency maps to visually identify signage and distractions in the agent’s field of view. Information from identified signs is incorporated into a grid-based representation of wayfinding familiarity, which is used to guide informed exploration of the agent’s environment using a modified A* algorithm. In areas with low wayfinding familiarity, the agent follows a random exploration behaviour based on sampling a grid of previously observed locations for heuristic values based on space syntax isovist measures. The resulting agent design is evaluated in a variety of test environments and found to be able to reliably navigate towards a goal location using a combination of signage and random exploration.