All posts by Peter Raskovsky

A multiplicity of “mentors”

I had a hard time coming up with just one person who has become a virtual mentor. I follow lots of different people on many different platforms. Anthropologists, scientists, writers, all of whom inform me of various news items and new research. People like Neil DeGrasse Tyson, Bill Nye, Phil Plait, and Elise Andrew all represent science well and provide hours of information in various forms. People like Warren Ellis, Greg Rucka, and Bruce Sterling are writers of various forms that engage in thinking about the future and the weird and everything in between.

The one place I go to everyday though is io9.com. It is a member of the Gawker network of news/gossip blog sites and I have been a member of its community for going on four years now. It is an aggregator site that combines news about science fiction/fantasy entertainment (t.v., movies, comics, novels, etc.) and hard science. They have many contributors and do not relegate themselves to a single point of interest. They post columns throughout the day that regard everything from materials science to anthropology to biology and space news.

What I like most about it is that the hard science news is explained in plain language by writers who are passionate and interested in the material. On top of that the comment section, while having all the usual problems with public forums (though not terrible), is an amazing group of like minded people who will expound on the article. Sometimes this confuses the issue with dissenting opinions, but sometimes these differing viewpoints expand the topic and provide alternate sources.

Combining learning with entertainment is the best way to engage an audience. io9 does this and also satisfies many aspects of my fandom. I can’t see a time when I wont visit the site at least twice a day.

 

How do we power the future?

What makes us human?

This is one of the fundamental questions Science fiction has asked and explored since it’s inception. From Mary Shelly’s Frankenstein to the far flung post-singularity future of  Iain M. Banks’ culture novels our humanity is at the core of these stories. In some cases that exploration of humanity is not apparent until the end of the story. Such is the case in Duncan Jones first movie Moon.

Moon is the story of Sam Bell, played by Sam Rockwell, the lone operator of a mining facility on the moon. He is on a three year contract to be the caretaker of the facility along with an A.I. named GERTY voiced by Kevin Spacey. The product he is mining is Helium-3, an energy source that revolutionizes clean energy back on earth. As he nears the end of his three year contract a series of accidents start to reveal the truth of Sam’s situation on the moon. There is an accident and Sam wakes up in the infirmary. After healing Sam heads out to fix a broken harvester and finds a body. The body is his.

Sam slowly puts together that the company he works for has decided it is more cost effective to create a clone to continuously take care of the facility than it is to replace the caretaker every few years.

Is a life less valuable when it is a tool?

While Moon is not directly about how technology mediates or is mediated by society it explores mans relationship to technology from another vantage point; what will we do to maintain the advanced technology we have? Is even a single life too much to pay for safe and abundant energy source?

Cloning technology is nowhere near the capability to do what it does in Moon but the ethical questions surrounding human cloning are explored in a unique, intelligent, and thought provoking script. Jones does not make any judgements but he does present a situation that is not overly outlandish.

One of my favourite mysteries of Moon is that the plot is one that may or may not have happened before or could happen again. Does the world know or care what is enabling the energy needed to power their devices?

Virtually Self-Absorbed

People keep track of there lives in multiple ways. As Nora Young points out in The Virtual Self “The roots of personal monitoring…run deep in Western culture” the biggest difference, and the one Young explores, is the role that digital technology plays in recording and monitoring the self. Young’s book is essentially a primer for a new way of being present in the digital landscape. Young focuses mostly on the digital tracking of health and wellness. She only touches briefly on social media which, I believe, is a great detriment to the book. The first few chapters are an exploration of the vast variety of types of tracking that can be done, everything from hours, and type, of sleep, to diet, to places travelled. There is a way to track almost anything a person or persons can do. This ability to surveil is one that will only become easier and more ubiquitous. She then goes on to talk about the uses of the data data gathered and the ethical conundrums that can, and will, effect this “industry.”

Young explores many aspects of the digital self, but she does not explore the most interesting thing to me: that of the creation of an archive of everyday life. Her focus is on that of self-improvement, how data collection helps to alter behavior, for better or worse. In the first chapter Young calls it “surveillance of the self”, an ominous but apt description of self-monitoring. More importantly though, in the same paragraph she goes on to say, “engaging with digital technology means engaging the potential for gathering and storing digital information, whether we choose to use it or not- in fact, whether we are aware of it or not.” Social media and other websites are archived in many different ways, to the point where the entirety of Twitter is now searchable in the Library of Congress (Twitterati Bloggerati by Mary Cross). In chapter eight Young starts of a discussion of the ethical considerations of all this publicly available data it is but a surface discussion, perhaps because of the time it was written. The last year or so has seen some frightening revelations about privacy on the internet, and, while a lot of this information is very specific, this information can be used for multiple purposes.

As an anthropologist interested in how digital media form and affect identity Young’s book is a bit of a disappointment. There is not enough of an exploration of the deep meaning of the desire to use these tools/data or the effect of collecting and using any and all possible data available. The idea of collecting all this data comes across as a novelty still with just the briefest of hints of the possibilities. Young’s focus on self-improvement as the only aspect of the virtual self is a bit myopic. Facebook, Twitter, Tumblr, these are important aspects of a person’s virtual identity and Young barely mentions them let alone discusses them. Tumblr, especially, is creating a space that is remarkable for the sense of community it curates,for example those who identify as LGBTQ, and is working as a safe place for individuals to express their true selves. This community, and self improvement is important, has a more important affect on the world around us.

For a book sub-titled “How our digital lives are altering the world around us” Young spends very little words discussing how the digital is altering the world around us.  Perhaps it is my miss-reading of the book. It may not seem like it, but I did enjoy the book, and have started using some of the apps that Young talks about, such as Mint and Carrot. However, I find these apps are not anywhere near engaging enough, Carrot more so than Mint.com, to keep using. After only a week of using Mint, I realized it was telling me what I already knew. Again maybe I’m not the specific audience. In my experience social media are having a far bigger impact on the world around us than self-tracking is. Unfortunately the book just did not dive deeply enough into this aspect of “the virtual self” for me and ignored the bigger aspects of social networking and these communities affect “real life”.

Augmenting Augmented Reality.

I have found two interesting new projects out of MIT that i think may actually eventually be combined to perform some very interesting things. The first is called inForm, it is a 3D mapping system that can be manipulated through a digital connection using a kinect camera. The Dynamic Shape Display can be utilized to create quick mock ups of engineering products and architectural designs and then physically manipulated in real time. I’m not one hundred percent sure if this can be considered AR, although I do believe that it is a technology that will go hand and hand with AR to great benefit. Imagine the uses this could be put in urban planning. Although the resolution of the shape display still seems rough eventually the physical display could come in very handy for teaching and other uses.

The second project is called Sublimate. This is very similar to inFORM’s dynamic shape display but takes it to the next level by combining it with VR and AR. It has the same aspects of physically moving around sensors to manipulate, in this case, a virtual display in real time. This technology would be very useful in doing archaeology. The ability to manipulate artifacts without doing them harm would be tremendous. Imagine being able, using ground penetrating radar, to create a digital map of a site without destroying it, then being able to physically interact with the digital map. Taking artifacts out, getting as much information from them as you can and being able to share it instantly with others only benefits the field. Or, again with urban planning, the amount of things you can study from traffic flow to building stability is amazing.

It has become very common recently to use virtual reality to help to train surgeons to do their jobs more efficiently and accurately. Combine these two technologies together and an interactive teaching tool that does no harm to people, or animals in a vets case, would be created.

Even gaming I think would benefit from something like this.

These technologies, I think, show the dynamic ways that AR can be used aside from just connecting a view of the world with digital displays. Actually being able to physically manipulate digital information is only a plus in my mind.

Net Neutrality

I just read this article about the recent court decision in the states that struck down parts of the FCC’s rules on a more open internet.

I’m not all that familiar with the in’s and out’s of how this works. The internet is a total “black box” technology for me, I barely understand how to use the internet on a good day.

Anyone have any ideas of if this is going to seriously affect us up here in canada? Is this just going to be a problem for Americans?

Introduction

Hello,

My name is Peter Raskovsky, I’m a fourth year Anthropology major. During the summer last year I took Living Technologies course (learning how to flint knapp) which started me thinking about how culture and society are formed by the technologies they find important and vice versa. How cultural norms affect which techs become important, or are ignored. My main focus up to this point has been on archaeology with an eye towards working in a museum or some sort of archiving. In the Media and creative practices class last year I discovered media archaeology which has become a bit of a focus for me. Last semester I discovered that there was a Technology and society minor. So, here I am. It’s fun to change the focus of your degree near the end!

I wouldn’t consider myself a particularly tech savvy person, the actual production and creation of tech is beyond me, and I have a unfounded fear of the cloud for some reason (I just don’t trust it, probably because I don’t understand it.) I’m more interested in the societal and cultural aspects of tech.

As far as what I’d like to study. Identity forming, and how we communicate and hide said identity is fascinating to me. Augmented reality, social networking, and even 3D printing, I think, all can and do have an impact on these things.