All posts by Griffin Ledingham

Crowd Sourcing

Though I’ve followed tech through the internet my entire life, I have always avoided becoming attached to a single writer. Crowd sourced tech news has always been my source of reading, and I feel that it provides a significantly more broad, less opinionated point of view. Starting out on less technical sites such as Gizmodo and Engadget (news submitted mostly by users, and ripped from other sources), I have progressed over the years as I have learned more about the field.

My next destination on the web was Reddit, a fully crowd sourced website which when utilized properly can provide an experience worth more than obnoxious memes one after the next. After tiring of the playful Reddit atmosphere leaking into its more serious subreddits, I have finally moved along to my current source for technology, YCombinator’s Hacker News.

Hacker News is based on Reddit’s open source web framework, and thus functions identically to Reddit (as far as post ratings and comments are concerned) as a crowd sourced news portal. Hosted by the Silicon Valley accelerator, YCombinator, Hacker News provides the nitty gritty tech details on not only the newest smartphones and laptops, but releases in the software world as well (new Javascript libraries, web frameworks, run-time algorithms, etc). This programmer centric mentality allows users to look deeper into the technical side of news stories in a way which cannot be found elsewhere on the internet.

While it’s taken some time stumbling across the web, I have finally found a news source which seems to suite my needs. Not only do I tremendously enjoy reading the content on Hacker News, I seldom feel like I’m wasting time browsing through posts like I previously would have on Reddit or Gizmodo/Engadget. Though everyone has their own methods for absorbing information, I will take crowd sourcing over an individual opinion any day of the week.

My Week of Booths

Over the past week, I found myself at not one, but two local tech conventions running booths and showing off what our industry has to offer (Victoria’s famous Gottacon, and UVic’s emerging Ideafest).

Gottacon opened their doors to the public last Friday, and right from the get go Kano/Apps had a team running full force at our booth. Demoing our latest web game, Free Rider HD, brought all kinds of individuals over to chat, ranging anywhere from 8 to 40 year olds, male and female. Free Rider, being an immensely difficult bike simulator game, was an absolute blast to be able to show off to the masses. To fully capture our cross-platform compatibility, we had both desktop and mobile devices on display for interested gamers to try out. This was a very cool experience, as we were able to cater to both the casual mobile gamers, as well as some of the people who were attending the ‘con for more hardcore games such as League of Legends or Starcraft. Seeing the enthusiasm for tech in Victoria doesn’t ever get old. Our booth was packed with attendees cycling through over the course of the weekend, right up until closing on Sunday. Events like this really go to show how booming Victoria’s tech industry is, which is fantastic news for people like us.

On Tuesday, I ran my own booth at Ideafest for a web application I’m developing, named GitTalk. The base platform for my website is to provide an all-in-one communication solution for collaborative teams in software development. Attempting to avoid the need for simple communication applications such as Google Hangout, GitTalk takes a highly developer-oriented approach to chat, and brings a feature set to allow this. Being able to present my application’s current state to a swarm of people whom I’ve never met was a large stepping stone for me. In past, I have always been fairly introverted with software releases, publishing my last game to the Windows store under a made up company alias (in fear of having a broken product directly linking back to myself). Having an event to showcase smaller projects, such as my own, to a rather friendly, open environment provides a fantastic opportunity for indie developers, and creative thinkers alike. Not very often is one able to show their work-in-progress to an academic community for critique and praise, without prior research and publication.

Ideafest, along with Gottacon show how far Victoria’s tech sector road map spans. With a bright future ahead, technology in Victoria shows no sign of slowing, especially when awesome events like these keep popping up!

Forgetting: Are We Supposed To?

Forgetting is an inevitable function of the human brain. Despite the means in which information is obtained, it is literally impossible for one to remember everything which they have learned without external assistance. This point has constantly held true, though never has external assistance been as readily available as in our present day and age.

Mayer-Schönberger takes this quality of our society and attempts to break into it through the pages of his book, delete. Beginning the read with brief fear-invoking tales about two individuals, the author continues this theme throughout the duration of the novel. One of the two individuals, Stacy Snyder, is mentioned frequently throughout the book as an example of digital remembering gone wrong. Mayer-Schönberger outlines her refusal to graduate by Millersville University in May 2006, due to a drunken photo posted publicly on her MySpace page. Not only was this the fault of her own, but it is clear that Stacy wanted this photo shared, rather than deleted, or she would not have posted it publicly to the internet. What the author also fails to mention in the case of Stacy Snyder, is the her “ignorance of basic grammar, punctuation, spelling, and usage — her inadequate classroom management, her poor understanding of the subjects she attempted to teach, and her inappropriate manner with students” brought to the forefront during the court case barring her from graduation. I believe that this is an important point to note so that the reader does not base the story purely on the controversial MySpace photo.

Referring to cases such as EPA’s unsafe public information, provides a good example of how information availability can provide negative effects, alongside its positives. Though I fully appreciated this example, Mayer-Schönberger next brings up the case of digitally storing medical files. He looks into the case in which a digitally remembered patient profile may cause uncertainty when multiple doctors look at another doctor’s recorded note. Stating that one doctor may not agree with another doctor’s point of view on certain behaviours does not in any way reflect a negative effect of digital remembering. This issue will always occur, despite the means to which information is recorded and shared. Stating that “perfect remembering exposes us to filtering, selection and interpretation challenges” (p.96) appears a highly irrelevant argument, when proposing that forgetting would provide a better outcome.

Further explored within the chapter “Of Power and Time” is the idea of companies storing personal data, and building information dossiers for each of their users. Upon visiting, individuals are agreeing to a website’s terms of service, which will generally specify what will occur with regards to provided user information. Mayer-Schönberger repeatedly refers to this as a loss of control over our information. However, if we are voluntarily handing that information over, is it really to be unexpected that control is lost? In my opinion, providing all of this information to various search engines and ad providers, especially when we are agreeing to do so, creates a more personalized and enjoyable web experience. While cases do exists, as the author mentions, in which a digital seller will inflate prices due to external information, this case splits down into part digital remembering, and part social engineering (which plays a more important role in the matter).

The story of John and Jane, mentioned in “Of Power and Time”, shows the author’s repeated opinion that forgetting various pieces of information would provide a better outcome than remembering.  Stating that Jane “had apparently forgiven [John] to the point that she had even forgotten the conflict” (p.114) implies that forgetting an occurrence would have solved the issue. As mentioned with the transfer of doctor notes, Mayer-Schönberger seems to promote the loss of information as a solution. If Jane had wanted to forget about the incident altogether, as it is suggested, she could have very easily removed the email. This example uses poor conflict resolution between John and Jane to try and portray a negative side of digital remembering.

Chapter five of the book looks at six proposed means to avoiding the negatives of digital remembering. These cover areas from digital abstinence and DRM rights for information, to a mass cognitive shift, accepting technology into our society, and understanding the benefits and negatives which are brought to the table.

Finally, Mayer-Schönberger concludes the book, proposing his own solution to the negatives of digital remembering: expiring time stamps on personal data. This solution brings us right back to my aforementioned points in which the author promoted forgetting over remembering. Though I do not have a counter solution to this issue, which I am unsure actually exists, I believe that allowing our data to expire after a period of time would erase drastic amounts of the progress made through technological advancement. We finally have found a means in which data can be preserved for longer than the once-innovative written language, and an electronic timestamp would prove entirely counter intuitive to this.

References

Diamond, J. (2008) STACEY SNYDER v. MILLERSVILLE UNIVERSITY, et al. (Case No. 2:07-cv-01660-PD) Retrieved from The Washington Post website: http://voices.washingtonpost.com/securityfix/Decision%202008.12.03.pdf

Introduction

Hi, I’m Griffin! I’m a fourth/fifth year Computer Science major, finishing up my last term at UVic. I’ve been a tech-nut my entire life, so a course focused on applying this to society definitely sounds like something I’d enjoy!

One of the topics I’m most interested in regarding the digital world has always been video games, as well as how they affect society and culture. Working for a social video game startup here in Victoria, I’m very passionate about games, and think that it would be great to cover their relation to society in this course.

I plan to work on a video game centric augmented reality project, in whichever way I can have it fit the criteria. Further than that detail, I’m unsure where I will go specifically, however aiming towards a game provides me a good starting point as I’m highly experienced in all sorts of game development.