{"id":4,"date":"2020-09-27T05:14:37","date_gmt":"2020-09-27T05:14:37","guid":{"rendered":"https:\/\/onlineacademiccommunity.uvic.ca\/gaidglab\/?page_id=4"},"modified":"2025-04-15T19:29:20","modified_gmt":"2025-04-15T19:29:20","slug":"home","status":"publish","type":"page","link":"https:\/\/onlineacademiccommunity.uvic.ca\/gaidglab\/","title":{"rendered":"Home"},"content":{"rendered":"<p>[et_pb_section fb_built=&#8221;1&#8243; prev_background_color=&#8221;#ffffff&#8221; _builder_version=&#8221;4.16&#8243; _module_preset=&#8221;default&#8221; background_color=&#8221;#005493&#8243; custom_padding=&#8221;100px||100px||false|false&#8221; top_divider_style=&#8221;slant2&#8243; top_divider_height=&#8221;73px&#8221; bottom_divider_style=&#8221;mountains2&#8243; bottom_divider_color=&#8221;#FFFFFF&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_row _builder_version=&#8221;4.17.4&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_column type=&#8221;4_4&#8243; _builder_version=&#8221;4.16&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_text _builder_version=&#8221;4.27.4&#8243; _module_preset=&#8221;default&#8221; text_font=&#8221;Open Sans|300|||||||&#8221; text_text_color=&#8221;#FFFFFF&#8221; text_font_size=&#8221;24px&#8221; text_line_height=&#8221;1em&#8221; hover_enabled=&#8221;0&#8243; inline_fonts=&#8221;Open Sans&#8221; global_colors_info=&#8221;{}&#8221; sticky_enabled=&#8221;0&#8243;]<\/p>\n<h1 style=\"text-align: center\"><span style=\"font-family: 'Open Sans';color: #ffffff\">Graphics, Artificial Intelligence, Design, and Games Lab<\/span><\/h1>\n<p style=\"text-align: left\"><span style=\"font-family: 'Open Sans'\">The GAIDG Lab, (\/\u02c8\u0261e\u026ad\u0292\/ as in gauge, or measurement, a building block of science), explores difficult problems in the representation, visibility, and decision-making of digital agents and humans. We create and innovate in human behaviour &amp; movement modelling, human-centred artificial intelligence, game design, game AI, architectural optimization, augmented intelligence in complex design, assistive technologies, rehabilitative technologies, and more.<\/span><\/p>\n<p>[\/et_pb_text][\/et_pb_column][\/et_pb_row][\/et_pb_section][et_pb_section fb_built=&#8221;1&#8243; fullwidth=&#8221;on&#8221; _builder_version=&#8221;4.16&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_fullwidth_slider show_image_video_mobile=&#8221;on&#8221; use_bg_overlay=&#8221;off&#8221; _builder_version=&#8221;4.16&#8243; _module_preset=&#8221;default&#8221; body_font=&#8221;|300|||||||&#8221; body_font_size=&#8221;24px&#8221; transform_scale_last_edited=&#8221;off|desktop&#8221; transform_translate_last_edited=&#8221;off|desktop&#8221; transform_rotate_last_edited=&#8221;off|desktop&#8221; transform_skew_last_edited=&#8221;off|desktop&#8221; transform_origin_last_edited=&#8221;off|desktop&#8221; transform_styles_last_edited=&#8221;off|desktop&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_slide heading=&#8221;Complex Modern Agent Behaviours&#8221; image=&#8221;https:\/\/onlineacademiccommunity.uvic.ca\/gaidglab\/wp-content\/uploads\/sites\/5343\/2020\/10\/Teaser1-scaled.jpg&#8221; _builder_version=&#8221;4.16&#8243; _module_preset=&#8221;default&#8221; background_color=&#8221;#ffffff&#8221; background_enable_color=&#8221;on&#8221; background_layout=&#8221;light&#8221; global_colors_info=&#8221;{}&#8221; sticky_transition=&#8221;on&#8221;]<\/p>\n<p>Our group investigates techniques to diversify and modernize agent behaviours. Here is a screenshot from a simplified transit scenario where agents use event-driven and parametric behaviour trees in conjunction with probabilistic visual attention fields to model egocentric distractions like the use and impact of cell phones on crowd movement in modern urban environments.<\/p>\n<p>[\/et_pb_slide][et_pb_slide heading=&#8221;High Fidelity Physical Crowds&#8221; image=&#8221;https:\/\/onlineacademiccommunity.uvic.ca\/gaidglab\/wp-content\/uploads\/sites\/5343\/2021\/02\/Teaser2.png&#8221; _builder_version=&#8221;4.16&#8243; _module_preset=&#8221;default&#8221; background_color=&#8221;#ffffff&#8221; background_enable_color=&#8221;on&#8221; background_layout=&#8221;light&#8221; global_colors_info=&#8221;{}&#8221; sticky_transition=&#8221;on&#8221;]<\/p>\n<p>The future of synthetic crowds for simulation, animation, safety-critical analysis, and design is ultra-high fidelity physically enabled crowds. Our group explores and developed new techniques in Reinforcement Learning, Multi-agent Reinforcement Learning, Deep Learning, Steering, Biomechanics, and Physical Character Control to support the next generation of crowds models and applications. These approaches support the modelling and animation of more diverse and representative crowds with a long-term goal of modelling disabilities, mobility devices, and cognition in synthetic crowds.<\/p>\n<p>[\/et_pb_slide][et_pb_slide heading=&#8221;Human-Augmented Intelligence in Computer Aided Design&#8221; image=&#8221;https:\/\/onlineacademiccommunity.uvic.ca\/gaidglab\/wp-content\/uploads\/sites\/5343\/2021\/02\/HumanAugmented.jpg&#8221; _builder_version=&#8221;4.16&#8243; _module_preset=&#8221;default&#8221; background_color=&#8221;#ffffff&#8221; background_enable_color=&#8221;on&#8221; background_layout=&#8221;light&#8221; global_colors_info=&#8221;{}&#8221; sticky_transition=&#8221;on&#8221;]<\/p>\n<p>We improve design pipelines and strengthen outcomes and deliverables by augmenting designer skills with machine learning, artificial intelligence, and optimization via static and dynamic analysis. Our augmented pipelines produce environments that are human-aware and predictive to a broad range of scenarios.<\/p>\n<p>[\/et_pb_slide][et_pb_slide heading=&#8221;Game Analysis, Optimization, and Adaptive Procedural Generation&#8221; image=&#8221;https:\/\/onlineacademiccommunity.uvic.ca\/gaidglab\/wp-content\/uploads\/sites\/5343\/2021\/02\/Baldurs-Optimize-DesiredDIff-1200-Take03-fixed.png&#8221; _builder_version=&#8221;4.16&#8243; _module_preset=&#8221;default&#8221; background_color=&#8221;#ffffff&#8221; background_enable_color=&#8221;on&#8221; background_layout=&#8221;light&#8221; global_colors_info=&#8221;{}&#8221; sticky_transition=&#8221;on&#8221;]<\/p>\n<p>Building more engaging games by understanding how players move and engage in the environment. Analyze and model the underlying difficulty to produce target level difficulties through optimization. Use these levels to procedurally augment player experience or provide options for player controlled experiences<\/p>\n<p>[\/et_pb_slide][et_pb_slide heading=&#8221;Gamifying Rehabilitation&#8221; image=&#8221;https:\/\/onlineacademiccommunity.uvic.ca\/gaidglab\/wp-content\/uploads\/sites\/5343\/2021\/02\/DragonHighFidelity.png&#8221; _builder_version=&#8221;4.16&#8243; _module_preset=&#8221;default&#8221; background_color=&#8221;#ffffff&#8221; background_enable_color=&#8221;on&#8221; background_layout=&#8221;light&#8221; global_colors_info=&#8221;{}&#8221; sticky_transition=&#8221;on&#8221;]<\/p>\n<p>We develop game platforms based on high-fidelity clinical tracking and measurement tools. Using these platforms we engage in participatory design and development of visual metaphors and game mechanics for reaching rehabilitation goals. We drive characters and visualizations using computational geometry to capture clinical motor speech targets. This approach augments clinical practice to improve attrition rates in a variety of rehabilitation and therapy settings.<\/p>\n<p>[\/et_pb_slide][et_pb_slide heading=&#8221;Augmenting Design Communication with Virtual Reality&#8221; image=&#8221;https:\/\/onlineacademiccommunity.uvic.ca\/gaidglab\/wp-content\/uploads\/sites\/5343\/2021\/02\/VR_Stakeholder.jpg&#8221; _builder_version=&#8221;4.16&#8243; _module_preset=&#8221;default&#8221; background_color=&#8221;#ffffff&#8221; background_enable_color=&#8221;on&#8221; background_layout=&#8221;light&#8221; global_colors_info=&#8221;{}&#8221; sticky_transition=&#8221;on&#8221;]<\/p>\n<p>Often complex designs are difficult to engage with. We explore and build interactive technologies using augmented and virtual reality to facilitate and streamline stakeholder and collaborator communication. Our platforms have highlighted and verified design flaws and errors while improving the accuracy of the perception of design choices.<\/p>\n<p>[\/et_pb_slide][\/et_pb_fullwidth_slider][\/et_pb_section][et_pb_section fb_built=&#8221;1&#8243; prev_background_color=&#8221;#ffffff&#8221; _builder_version=&#8221;4.16&#8243; _module_preset=&#8221;default&#8221; background_color=&#8221;#005493&#8243; custom_padding=&#8221;100px||100px||false|false&#8221; top_divider_style=&#8221;mountains2&#8243; top_divider_height=&#8221;94px&#8221; top_divider_repeat=&#8221;0x&#8221; top_divider_flip=&#8221;horizontal&#8221; bottom_divider_style=&#8221;slant2&#8243; bottom_divider_color=&#8221;#FFFFFF&#8221; bottom_divider_height=&#8221;122px&#8221; bottom_divider_repeat=&#8221;0x&#8221; bottom_divider_flip=&#8221;horizontal&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_row _builder_version=&#8221;4.16&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_column type=&#8221;4_4&#8243; _builder_version=&#8221;4.16&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_text _builder_version=&#8221;4.16&#8243; _module_preset=&#8221;default&#8221; text_font_size=&#8221;26px&#8221; header_text_align=&#8221;center&#8221; header_font_size=&#8221;47px&#8221; global_colors_info=&#8221;{}&#8221;]<\/p>\n<h2 style=\"text-align: center\"><span style=\"color: #ffffff\">Recent News<\/span><\/h2>\n<p>[\/et_pb_text][\/et_pb_column][\/et_pb_row][et_pb_row _builder_version=&#8221;4.16&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_column type=&#8221;4_4&#8243; _builder_version=&#8221;4.16&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_post_slider posts_number=&#8221;10&#8243; include_categories=&#8221;all&#8221; excerpt_length=&#8221;200&#8243; show_meta=&#8221;off&#8221; show_image=&#8221;off&#8221; use_bg_overlay=&#8221;off&#8221; _builder_version=&#8221;4.16&#8243; _module_preset=&#8221;default&#8221; body_font=&#8221;|300|||||||&#8221; body_font_size=&#8221;24px&#8221; background_color=&#8221;#ffffff&#8221; background_layout=&#8221;light&#8221; border_radii=&#8221;on|10px|10px|10px|10px&#8221; global_colors_info=&#8221;{}&#8221;][\/et_pb_post_slider][\/et_pb_column][\/et_pb_row][et_pb_row _builder_version=&#8221;4.16&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_column type=&#8221;4_4&#8243; _builder_version=&#8221;4.16&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_text _builder_version=&#8221;4.16&#8243; _module_preset=&#8221;default&#8221; text_font_size=&#8221;26px&#8221; global_colors_info=&#8221;{}&#8221;]<\/p>\n<p style=\"text-align: center\"><span style=\"color: #ffffff\">See all news<span style=\"color: #ccffff\"> <a href=\"https:\/\/onlineacademiccommunity.uvic.ca\/gaidglab\/news\/\" target=\"_blank\" rel=\"noopener\" style=\"color: #ccffff\">here..<\/a><\/span><\/span><\/p>\n<p>[\/et_pb_text][\/et_pb_column][\/et_pb_row][\/et_pb_section][et_pb_section fb_built=&#8221;1&#8243; _builder_version=&#8221;4.16&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_row _builder_version=&#8221;4.16&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_column type=&#8221;4_4&#8243; _builder_version=&#8221;4.16&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_text _builder_version=&#8221;4.27.4&#8243; _module_preset=&#8221;default&#8221; text_font=&#8221;|300|||||||&#8221; text_font_size=&#8221;28px&#8221; text_line_height=&#8221;1.3em&#8221; hover_enabled=&#8221;0&#8243; global_colors_info=&#8221;{}&#8221; sticky_enabled=&#8221;0&#8243;]<\/p>\n<h2 style=\"text-align: center\">Territory Acknowledgement<\/h2>\n<p><span>We acknowledge and respect the L\u0259k\u0313\u02b7\u0259\u014b\u0259n (Songhees and\u00a0<\/span><span data-teams=\"true\">X\u02b7seps\u0259m\/<\/span><span>Esquimalt) Peoples on whose territory the university stands, and the L\u0259k\u0313\u02b7\u0259\u014b\u0259n and W\u0331S\u00c1NE\u0106 Peoples whose historical relationships with the land continue to this day.<\/span><\/p>\n<p>The GAIDG Lab is interested in broad ways of knowing and understanding and recognizes that ideas,\u00a0 research, and the people involved in these may come from many different places and backgrounds. We also recognize that historically, and very much presently, work in the fields in and around Computer Science and particularly Machine Learning and Artificial Intelligence has had a role in and facilitated colonialism, racism, ableism, transphobia, and homophobia. Additionally, the computational resources required for modern AI, ML, and data mining have a direct impact on the environment. The GAIDG Lab is committed to addressing and reflecting on these issues in our work, hiring and training practices, our community output, and our outreach.<\/p>\n<p>[\/et_pb_text][\/et_pb_column][\/et_pb_row][et_pb_row column_structure=&#8221;3_5,2_5&#8243; _builder_version=&#8221;4.16&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_column type=&#8221;3_5&#8243; _builder_version=&#8221;4.16&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_text _builder_version=&#8221;4.16&#8243; _module_preset=&#8221;default&#8221; text_font=&#8221;Open Sans|300|||||||&#8221; text_font_size=&#8221;25px&#8221; width=&#8221;100%&#8221; global_colors_info=&#8221;{}&#8221;]<\/p>\n<h2>Contact<\/h2>\n<p>GAIDG Lab<br \/> Department of Computer Science<br \/> Room 648, Engineering and Computer Science (ECS) building<br \/> University of Victoria<br \/> Victoria, BC<\/p>\n<p>bhaworth@uvic.ca<\/p>\n<p>+1 250-472-5772<\/p>\n<p>[\/et_pb_text][\/et_pb_column][et_pb_column type=&#8221;2_5&#8243; _builder_version=&#8221;4.16&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_image src=&#8221;https:\/\/onlineacademiccommunity.uvic.ca\/gaidglab\/wp-content\/uploads\/sites\/5343\/2021\/02\/UVic_vert_bk.jpg&#8221; title_text=&#8221;UVic_vert_bk&#8221; align=&#8221;center&#8221; _builder_version=&#8221;4.16&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][\/et_pb_image][\/et_pb_column][\/et_pb_row][\/et_pb_section][et_pb_section fb_built=&#8221;1&#8243; fullwidth=&#8221;on&#8221; _builder_version=&#8221;4.16&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_fullwidth_map address=&#8221;Engineering \/ Computer Science Building, 99111 Ring Rd, Victoria, BC V8P 5C2, Canada&#8221; zoom_level=&#8221;14&#8243; address_lat=&#8221;48.462362286793&#8243; address_lng=&#8221;-123.31119490793&#8243; mouse_wheel=&#8221;off&#8221; mobile_dragging=&#8221;off&#8221; _builder_version=&#8221;4.16&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_map_pin pin_address=&#8221;Engineering \/ Computer Science Building, 99111 Ring Rd, Victoria, BC V8P 5C2, Canada&#8221; zoom_level=&#8221;13&#8243; pin_address_lat=&#8221;48.4609963&#8243; pin_address_lng=&#8221;-123.3114524&#8243; _builder_version=&#8221;4.9.2&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][\/et_pb_map_pin][\/et_pb_fullwidth_map][\/et_pb_section]<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Graphics, Artificial Intelligence, Design, and Games Lab The GAIDG Lab, (\/\u02c8\u0261e\u026ad\u0292\/ as in gauge, or measurement, a building block of science), explores difficult problems in the representation, visibility, and decision-making of digital agents and humans. We create and innovate in human behaviour &amp; movement modelling, human-centred artificial intelligence, game design, game AI, architectural optimization, augmented [&hellip;]<\/p>\n","protected":false},"author":10266,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"_et_pb_use_builder":"on","_et_pb_old_content":"","_et_gb_content_width":"","footnotes":""},"class_list":["post-4","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/onlineacademiccommunity.uvic.ca\/gaidglab\/wp-json\/wp\/v2\/pages\/4","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/onlineacademiccommunity.uvic.ca\/gaidglab\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/onlineacademiccommunity.uvic.ca\/gaidglab\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/onlineacademiccommunity.uvic.ca\/gaidglab\/wp-json\/wp\/v2\/users\/10266"}],"replies":[{"embeddable":true,"href":"https:\/\/onlineacademiccommunity.uvic.ca\/gaidglab\/wp-json\/wp\/v2\/comments?post=4"}],"version-history":[{"count":47,"href":"https:\/\/onlineacademiccommunity.uvic.ca\/gaidglab\/wp-json\/wp\/v2\/pages\/4\/revisions"}],"predecessor-version":[{"id":717,"href":"https:\/\/onlineacademiccommunity.uvic.ca\/gaidglab\/wp-json\/wp\/v2\/pages\/4\/revisions\/717"}],"wp:attachment":[{"href":"https:\/\/onlineacademiccommunity.uvic.ca\/gaidglab\/wp-json\/wp\/v2\/media?parent=4"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}