{"id":264,"date":"2021-03-03T08:01:13","date_gmt":"2021-03-03T08:01:13","guid":{"rendered":"https:\/\/onlineacademiccommunity.uvic.ca\/gaidglab\/?page_id=264"},"modified":"2025-09-15T05:48:12","modified_gmt":"2025-09-15T05:48:12","slug":"publications","status":"publish","type":"page","link":"https:\/\/onlineacademiccommunity.uvic.ca\/gaidglab\/publications\/","title":{"rendered":"Publications"},"content":{"rendered":"<p>[et_pb_section fb_built=&#8221;1&#8243; prev_background_color=&#8221;#ffffff&#8221; _builder_version=&#8221;4.20.4&#8243; _module_preset=&#8221;default&#8221; background_color=&#8221;#ff7200&#8243; custom_padding=&#8221;100px||100px||false|false&#8221; top_divider_style=&#8221;slant2&#8243; top_divider_height=&#8221;73px&#8221; bottom_divider_style=&#8221;mountains2&#8243; bottom_divider_color=&#8221;#FFFFFF&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_row _builder_version=&#8221;4.16&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_column type=&#8221;4_4&#8243; _builder_version=&#8221;4.16&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_text _builder_version=&#8221;4.16&#8243; _module_preset=&#8221;default&#8221; text_font=&#8221;Open Sans||||||||&#8221; text_text_color=&#8221;#FFFFFF&#8221; text_font_size=&#8221;24px&#8221; text_line_height=&#8221;1em&#8221; inline_fonts=&#8221;Open Sans&#8221; global_colors_info=&#8221;{}&#8221;]<\/p>\n<h1 style=\"text-align: center\"><span style=\"font-family: 'Open Sans';color: #ffffff\">Publications<\/span><\/h1>\n<p>[\/et_pb_text][\/et_pb_column][\/et_pb_row][\/et_pb_section][et_pb_section fb_built=&#8221;1&#8243; _builder_version=&#8221;4.16&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_row _builder_version=&#8221;4.16&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_column type=&#8221;4_4&#8243; _builder_version=&#8221;4.16&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_text _builder_version=&#8221;4.25.2&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;]<\/p>\n<p style=\"text-align: right\"><em>* shared first authorship<\/em><\/p>\n<h3>Book Chapters<\/h3>\n<ul id=\"pub\">\n<li>Haworth, B., Johnson, C., &amp; Schwartz, M. (2023). Universal Design of Signage Through Virtual Human Simulation. In<span>\u00a0<\/span><em>Cultural Space on Metaverse<\/em><span>\u00a0<\/span>(pp. 53-67). Singapore: Springer Nature Singapore.<\/li>\n<li>Usman, M., Haworth, B., Berseth, G., Faloutsos, P., &amp; Kapadia, M. (2021). Towards Democratizing Human-Building Simulation and Analytics in F. S. Roberts and I. A. Sheremet (Eds.),<span>\u00a0<\/span><em>Resilience in the Digital Age<\/em><span>\u00a0<\/span>LNCS 12660 (pp. 157\u2013171). Springer Nature Switzerland AG.<\/li>\n<li>Berseth, G., Kapadia, M., Haworth, B., &amp; Faloutsos, P. (2016). SteerFit: Automated Parameter Fitting for Steering Algorithms In N. Pelechano, J. M. Allbeck, M. Kapadia, &amp; N. I. Badler Editor (Ed.),<span>\u00a0<\/span><em>Simulating Heterogeneous Crowds with Interactive Behaviours<\/em><span>\u00a0<\/span>(pp. 197\u2013213). Boca Raton, FL: CRC Press, Taylor &amp; Francis Group.<\/li>\n<\/ul>\n<h3>Journal Articles<\/h3>\n<ul id=\"pub\">\n<li>Schwartz, M., Haworth, B., Faloutsos, P., &amp; Kapadia, M. (2024). Comparison of design education documents and the disconnect between designer priorities, tools, and occupant assumptions.<span>\u00a0<\/span><em>Architectural Science Review<\/em>, 1-13.<br \/><a href=\"https:\/\/doi.org\/10.1080\/00038628.2024.2383360\" target=\"_blank\" rel=\"noopener\">https:\/\/doi.org\/10.1080\/00038628.2024.2383360<\/a><\/li>\n<li>Marney, B., Haworth, B. (2024). Toward comprehensive Chiroptera modeling: A parametric multiagent model for bat behavior. Computer Animation and Virtual Worlds, 35(3), e2251.<br \/><a href=\"https:\/\/doi.org\/10.1002\/cav.2251\">https:\/\/doi.org\/10.1002\/cav.2251<\/a><\/li>\n<li>Johnson, C., Haworth, B. (2022), Cognitive Model of Agent Exploration with Vision and Signage Understanding. Computer Graphics Forum, 41: 143-154.<br \/><a href=\"https:\/\/doi.org\/10.1111\/cgf.14631\" target=\"_blank\" rel=\"noopener\">https:\/\/doi.org\/10.1111\/cgf.14631<\/a><br \/><em>Journal publication of Johnson, C., Haworth, B. (2022, September). Cognitive Model of Agent Exploration with Vision and Signage Understanding.\u00a0In\u00a0Proceedings of the 21st ACM SIGGRAPH \/ EUROGRAPHICS Symposium on Computer Animation (SCA 2022). ACM.<\/em><\/li>\n<li><span>Kremer, M., Caruana, P., Haworth, B., Kapadia, M., &amp; Faloutsos, P. (2022). Automatic estimation of parametric saliency maps (PSMs) for autonomous pedestrians.\u00a0<\/span><em>Computers &amp; Graphics<\/em><span>, 104, 86-94.<\/span><br \/><a href=\"https:\/\/doi.org\/10.1016\/j.cag.2022.03.010\">https:\/\/doi.org\/10.1016\/j.cag.2022.03.010<\/a><\/li>\n<li>Hu, K.*, Haworth, B.*, Berseth, G., Pavlovic, V., Faloutsos, P., Kapadia, M. (2021). Heterogeneous Crowd Simulation using Parametric Reinforcement Learning.<span>\u00a0<\/span><em>IEEE Transactions on Visualization and Computer Graphics.<br \/><\/em><a href=\"https:\/\/doi.org\/10.1109\/TVCG.2021.3139031\" target=\"_blank\" rel=\"noopener\">https:\/\/doi.org\/10.1109\/TVCG.2021.3139031<\/a><\/li>\n<li>Usman, M., Haworth, B., Faloutsos, P., &amp; Kapadia, M. (2021). Simulation\u2010as\u2010a\u2010Service: Analyzing Crowd Movements in Virtual Environments.<span>\u00a0<\/span><em>Computer Animation and Virtual Worlds<\/em>, e1990.<br \/><a href=\"https:\/\/doi.org\/10.1002\/cav.1990\" target=\"_blank\" rel=\"noopener\">https:\/\/doi.org\/10.1002\/cav.1990<\/a><\/li>\n<li>Kremer, M., Haworth, B., Kapadia, M., &amp; Faloutsos, P. (2021). Modelling distracted agents in crowd simulations.<span>\u00a0<\/span><em>The Visual Computer<\/em>, 37(1), 107-118.<br \/><a href=\"https:\/\/doi.org\/10.1007\/s00371-020-01969-4\">https:\/\/doi.org\/10.1007\/s00371-020-01969-4<\/a><\/li>\n<li>Haworth, B., Usman, M., Schaumann, D., Chakraborty, N., Berseth, G., Faloutsos, P., &amp; Kapadia, M. (2020). Gamification of Crowd-Driven Environment Design.<span>\u00a0<\/span><em>IEEE Computer Graphics and Applications<\/em>, 41(4), 107-117.<br \/><a href=\"https:\/\/doi.org\/10.1109\/MCG.2020.2965069\">https:\/\/doi.org\/10.1109\/MCG.2020.2965069<\/a><\/li>\n<li>Berseth, G.*, Haworth, B.*, Usman, M.*, Schaumann, D., Khayatkhoei, M.*, Kapadia, M., &amp; Faloutsos, P. (2019). Interactive Architectural Design with Diverse Solution Exploration.<span>\u00a0<\/span><em>IEEE Transactions on Visualization and Computer Graphics<\/em>, 27(1), 111-124.<br \/><a href=\"https:\/\/doi.org\/10.1109\/TVCG.2019.2938961\" target=\"_blank\" rel=\"noopener noreferrer\">https:\/\/doi.org\/10.1109\/TVCG.2019.2938961<\/a><\/li>\n<li>Zhang, X., Schaumann, D., Haworth, B., Faloutsos, P., &amp; Kapadia, M. (2019). Coupling agent motivations and spatial behaviors for authoring multiagent narratives.<span>\u00a0<\/span><em>Computer Animation and Virtual Worlds<\/em>, 30(3-4), e1898.<br \/><a href=\"https:\/\/doi.org\/10.1002\/cav.1898\" target=\"_blank\" rel=\"noopener noreferrer\">https:\/\/doi.org\/10.1002\/cav.1898<\/a><\/li>\n<li>Kearney, E., Haworth, B., Scholl, J., Faloutsos, P., Baljko, M., &amp; Yunusova, Y. (2018). Treating Speech-Movement Hypokinesia in Parkinson\u2019s Disease: Does Movement Size Matter?<span>\u00a0<\/span><em>Journal of Speech, Language, and Hearing Research<\/em>, 61(11), 2703-2721.<br \/><a href=\"https:\/\/doi.org\/10.1044\/2018_JSLHR-S-17-0439\" target=\"_blank\" rel=\"noopener noreferrer\">https:\/\/doi.org\/10.1044\/2018_JSLHR-S-17-0439<\/a><\/li>\n<li>Haworth, B., Kearney, E., Faloutsos, P., Baljko, M., &amp; Yunusova, Y. (2018). Electromagnetic articulography (EMA) for real-time feedback application: computational techniques.<span>\u00a0<\/span><em>Computer Methods in Biomechanics and Biomedical Engineering: Imaging &amp; Visualization, Advance Online Publication.<\/em><br \/><a href=\"https:\/\/doi.org\/10.1080\/21681163.2018.1434423\" target=\"_blank\" rel=\"noopener noreferrer\">https:\/\/doi.org\/10.1080\/21681163.2018.1434423<\/a><\/li>\n<li>Kearney, E., Giles, R., Haworth, B., Faloutsos, P., Baljko, M., &amp; Yunusova, Y. (2017). Sentence-Level Movements in Parkinson\u2019s Disease: Loud, Clear, and Slow Speech.<span>\u00a0<\/span><em>Journal of Speech, Language, and Hearing Research<\/em>, 60(12), 3426-3440.<br \/><a href=\"https:\/\/doi.org\/10.1044\/2017_JSLHR-S-17-0075\" target=\"_blank\" rel=\"noopener noreferrer\">https:\/\/doi.org\/10.1044\/2017_JSLHR-S-17-0075<\/a><\/li>\n<li>Haworth, B., Usman, M., Berseth, G., Khayatkhoei, M., Kapadia, M., &amp; Faloutsos, P. (2017). CODE: Crowd\u2010optimized design of environments.<span>\u00a0<\/span><em>Computer Animation and Virtual Worlds<\/em>, 28(6), e1749.<br \/><a href=\"http:\/\/dx.doi.org\/10.1002\/cav.1749\" target=\"_blank\" rel=\"noopener noreferrer\">http:\/\/dx.doi.org\/10.1002\/cav.1749<\/a><\/li>\n<li>Haworth, B., Usman, M., Berseth, G., Kapadia, M., &amp; Faloutsos, P. (2017). On density\u2013flow relationships during crowd evacuation.<span>\u00a0<\/span><em>Computer Animation and Virtual Worlds<\/em>, 28(3-4), e1783.<br \/><a href=\"http:\/\/dx.doi.org\/10.1002\/cav.1783\" target=\"_blank\" rel=\"noopener noreferrer\">http:\/\/dx.doi.org\/10.1002\/cav.1783<\/a><\/li>\n<li>Yunusova, Y., Kearney, E., Kulkarni, M., Haworth, B., Baljko, M., &amp; Faloutsos, P. (2017). Game-based augmented visual feedback for enlarging speech movements in Parkinson\u2019s disease.<span>\u00a0<\/span><em>Journal of Speech, Language, and Hearing Research<\/em>, 60(6S), 1818-1825.<em><br \/><\/em><a href=\"http:\/\/dx.doi.org\/10.1044\/2017_JSLHR-S-16-0233\" target=\"_blank\" rel=\"noopener noreferrer\">http:\/\/dx.doi.org\/10.1044\/2017_JSLHR-S-16-0233<\/a><\/li>\n<li>Berseth, G., Usman, M., Haworth, B., Kapadia, M., &amp; Faloutsos, P. (2015). Environment optimization for crowd evacuation.<span>\u00a0<\/span><em>Computer Animation and Virtual Worlds<\/em>, 26(3-4), 377-386.<br \/><a href=\"http:\/\/dx.doi.org\/10.1002\/cav.1652\" target=\"_blank\" rel=\"noopener noreferrer\">http:\/\/dx.doi.org\/10.1002\/cav.1652<\/a><\/li>\n<\/ul>\n<h3>Refereed Conference Papers<\/h3>\n<ul id=\"pub\">\n<li>Ferreira, D., Shatzel, L., Haworth, B. (2024, November). Deformable Elliptical Particles for Predictive Mesh-Adaptive Crowds. In Proceedings of the 17th ACM SIGGRAPH Conference on Motion, Interaction and Games.<br \/><a href=\"https:\/\/doi.org\/10.1145\/3677388.3696329\">https:\/\/doi.org\/10.1145\/3677388.3696329<\/a><\/li>\n<li>Kremer, M., Caruana, P. N., Haworth, B., Schwartz, M., Kapadia, M., Faloutsos, P. (2023, May). Saliency Driven Gaze Control for Autonomous Pedestrians. In <em>Proceedings of Graphics Interface 2023<\/em>.<\/li>\n<li>Schwartz, M., Haworth, B., Usman, M., Kapadia, M., Faloutsos, P., (2022, September). Impact of Manikin Display on Perception of Spatial Planning<em>.<span>\u00a0<\/span><\/em>In<span>\u00a0<\/span><em>Proceedings of SAP \u201922: ACM Symposium on Applied Perception<\/em>. ACM.<br \/><a href=\"https:\/\/doi.org\/10.1145\/3548814.3551457\" class=\"issue-item__doi\">https:\/\/doi.org\/10.1145\/3548814.3551457<\/a><\/li>\n<li>Johnson, C., Haworth, B. (2022, September). Cognitive Model of Agent Exploration with Vision and Signage Understanding<em>.<span>\u00a0<\/span><\/em>In<span>\u00a0<\/span><em>Proceedings of the 21st ACM SIGGRAPH \/ EUROGRAPHICS Symposium on Computer Animation (SCA 2022)<\/em>. ACM.<\/li>\n<li>Kremer, M., Caruana, P., Haworth, B., Kapadia, M., Faloutsos, P. (November, 2021). PSM: Parametric Saliency Maps for Autonomous Pedestrians. In<span>\u00a0<\/span><em>Proceedings of the 14th ACM SIGGRAPH International Conference on Motion, Interaction and Games<\/em>. ACM.<br \/><a href=\"https:\/\/doi.org\/10.1145\/3487983.3488299\" class=\"issue-item__doi\">https:\/\/doi.org\/10.1145\/3487983.3488299<\/a><\/li>\n<li>Ferreira, D., Haworth, B. (2021, October). DeepSolf\u00e8ge: Recognizing Solf\u00e8ge Hand Signs Using Convolutional Neural Networks. In<span>\u00a0<\/span><em>International Symposium on Visual Computing (pp. 39-50). Springer, Cham.<br \/><a href=\"https:\/\/doi.org\/10.1007\/978-3-030-90439-5_4\" target=\"_blank\" rel=\"noopener\">https:\/\/doi.org\/10.1007\/978-3-030-90439-5_4<\/a><\/em><\/li>\n<li>Haworth, B.*, Berseth, G.*, Moon, S., Faloutsos, P., &amp; Kapadia, M. (2020, October). Deep Integration of Physical Humanoid Control and Crowd Navigation<em>.<span>\u00a0<\/span><\/em>In<span>\u00a0<\/span><em>Proceedings of the 13<sup>th<\/sup><span>\u00a0<\/span>ACM SIGGRAPH International Conference on Motion, Interaction and Games<\/em>. ACM.<br \/><a href=\"https:\/\/doi.org\/10.1145\/3424636.3426894\">https:\/\/doi.org\/10.1145\/3424636.3426894<\/a><\/li>\n<li>Kremer, M., Haworth, B., Kapadia, M., &amp; Faloutsos, P. (2020, October). Watch Out! Modelling Pedestrians with Egocentric Distractions<em>.<span>\u00a0<\/span><\/em>In<span>\u00a0<\/span><em>Proceedings of the 13<sup>th<\/sup><span>\u00a0<\/span>ACM SIGGRAPH International Conference on Motion, Interaction and Games<\/em>. ACM.<br \/><a href=\"https:\/\/doi.org\/10.1145\/3424636.3426910\">https:\/\/doi.org\/10.1145\/3424636.3426910<\/a><\/li>\n<li>Usman, M., Schaumann, D., Haworth, B., Kapadia, M., &amp; Faloutsos, P. (2019, October). Joint Exploration and Analysis of High-Dimensional Design\u2013Occupancy Templates<em>.<span>\u00a0<\/span><\/em>In<span>\u00a0<\/span><em>Proceedings of the 12<sup>th<\/sup><span>\u00a0<\/span>ACM SIGGRAPH International Conference on Motion, Interaction and Games<\/em><span>\u00a0<\/span>(p. 35). ACM.<br \/><a href=\"https:\/\/doi.org\/10.1145\/3359566.3360086\" target=\"_blank\" rel=\"noopener noreferrer\">https:\/\/doi.org\/10.1145\/3359566.3360086<\/a><\/li>\n<li>Zhang, X., Schaumann, D., Haworth, B., Faloutsos, P., Kapadia, M. (2019, April). Multi-Constrained Authoring of Occupant Behavior Narratives in Architectural Design. In<em><span>\u00a0<\/span>Proceedings of the Symposium on Simulation for Architecture &amp; Urban Design.<\/em><\/li>\n<li>Usman, M., Schaumann, D., Haworth, B., Kapadia, M., &amp; Faloutsos, P. (2019, June). Joint Parametric Modeling of Buildings and Crowds for Human-Centric Simulation and Analysis. In<em><span>\u00a0<\/span>Proceedings of the International Conference on Computer-Aided Architectural Design Futures<span>\u00a0<\/span><\/em>(pp. 279-294). Springer, Singapore.<br \/><a href=\"https:\/\/doi.org\/10.1007\/978-981-13-8410-3_20\" target=\"_blank\" rel=\"noopener noreferrer\">https:\/\/doi.org\/10.1007\/978-981-13-8410-3_20<\/a><\/li>\n<li>Schaumann, D., Sohn, S., Usman, M., Haworth, B., Faloutsos, P., &amp; Kapadia, M. (2019, June). Spatio-Temporal Affordance Maps for Occupancy Simulation in Architectural Design. In<em><span>\u00a0<\/span>Proceedings of the International Conference on Computer-Aided Architectural Design Futures.<\/em><\/li>\n<li>Usman, M., Schaumann, D., Haworth, B., Berseth, G., Kapadia, M., &amp; Faloutsos, P. (2018, November). Interactive Spatial Analytics for Human-Aware Building Design. In<em><span>\u00a0<\/span>Proceedings of the 11th Annual International Conference on Motion, Interaction, and Games (p. 13).<br \/><\/em><a href=\"https:\/\/doi.org\/10.1145\/3274247.3274503\" target=\"_blank\" rel=\"noopener noreferrer\">https:\/\/doi.org\/10.1145\/3274247.3274503<\/a><\/li>\n<li>Usman, M., Haworth, B., Berseth, G., Kapadia, M., &amp; Faloutsos, P. (2017, November). Perceptual evaluation of space in virtual environments. In<span>\u00a0<\/span><em>Proceedings of the 10<sup>th<\/sup><span>\u00a0<\/span>ACM SIGGRAPH International Conference on Motion in Games<\/em><span>\u00a0<\/span>(p. 16). ACM.<br \/><a href=\"https:\/\/doi.org\/10.1145\/3136457.3136458\" target=\"_blank\" rel=\"noopener noreferrer\">https:\/\/doi.org\/10.1145\/3136457.3136458<\/a><\/li>\n<li>Chakraborty, N.*, Haworth, B.*, Usman, M., Berseth, G., Faloutsos, P., &amp; Kapadia, M. (2017, November). Crowd sourced co-design of floor plans using simulation guided games. In<span>\u00a0<\/span><em>Proceedings of the 10<sup>th<\/sup><span>\u00a0<\/span>ACM SIGGRAPH International Conference on Motion in Games<\/em><span>\u00a0<\/span>(p. 1). ACM.<br \/><a href=\"https:\/\/doi.org\/10.1145\/3136457.3136463\" target=\"_blank\" rel=\"noopener noreferrer\">https:\/\/doi.org\/10.1145\/3136457.3136463<\/a><\/li>\n<li>Haworth, B., Usman, M., Baljko, M., &amp; Hamidi, F. (2016, July). The Use of Working Prototypes for Participatory Design with People with Disabilities. In<span>\u00a0<\/span><em>Proceedings of the 16<sup>th<\/sup><span>\u00a0<\/span>International Conference on Computers Helping People with Special Needs<\/em><span>\u00a0<\/span>(pp. 134-141). Springer, Cham.<br \/><a href=\"http:\/\/dx.doi.org\/10.1007\/978-3-319-41264-1_19\" target=\"_blank\" rel=\"noopener noreferrer\">http:\/\/dx.doi.org\/10.1007\/978-3-319-41264-1_19<\/a><\/li>\n<li>Haworth, B., Usman, M., Berseth, G., Khayatkhoei, M., Kapadia, M., &amp; Faloutsos, P. (2016, May). Towards computer assisted crowd aware architectural design. In<span>\u00a0<\/span><em>Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems<\/em><span>\u00a0<\/span>(pp. 2119-2125). ACM.<br \/><a href=\"http:\/\/dx.doi.org\/10.1145\/2851581.2892360\" target=\"_blank\" rel=\"noopener noreferrer\">http:\/\/dx.doi.org\/10.1145\/2851581.2892360<\/a><\/li>\n<li>Haworth, B., Usman, M., Berseth, G., Kapadia, M., &amp; Faloutsos, P. (2015, November). Evaluating and optimizing level of service for crowd evacuations. In<span>\u00a0<\/span><em>Proceedings of the 8<sup>th<\/sup><span>\u00a0<\/span>ACM SIGGRAPH International Conference on Motion in Games<\/em><span>\u00a0<\/span>(pp. 91-96). ACM.<br \/><a href=\"http:\/\/dx.doi.org\/10.1145\/2822013.2822040\" target=\"_blank\" rel=\"noopener noreferrer\">http:\/\/dx.doi.org\/10.1145\/2822013.2822040<\/a><\/li>\n<li>Berseth, G., Haworth, B., Kapadia, M., &amp; Faloutsos, P. (2014, November). Characterizing and optimizing game level difficulty. In<span>\u00a0<\/span><em>Proceedings of the 7<sup>th<\/sup><span>\u00a0<\/span>ACM SIGGRAPH International Conference on Motion in Games<\/em><span>\u00a0<\/span>(pp. 153-160). ACM.<br \/><a href=\"http:\/\/dx.doi.org\/10.1145\/2668084.2668100\" target=\"_blank\" rel=\"noopener noreferrer\">http:\/\/dx.doi.org\/10.1145\/2668084.2668100<\/a><\/li>\n<li>Berseth, G., Kapadia, M., Haworth, B., &amp; Faloutsos, P. (2014, July). SteerFit: Automated parameter fitting for steering algorithms. In<span>\u00a0<\/span><em>Proceedings of the ACM SIGGRAPH\/Eurographics Symposium on Computer Animation<\/em><span>\u00a0<\/span>(pp. 113-122). Eurographics Association.<br \/><a href=\"http:\/\/dx.doi.org\/10.2312\/sca.20141129%20\" target=\"_blank\" rel=\"noopener noreferrer\">http:\/\/dx.doi.org\/10.2312\/sca.20141129<\/a><\/li>\n<li>Haworth, B., Baljko, M., &amp; Faloutsos, P. (2012, December). PhoVR: a virtual reality system to treat phobias. In<span>\u00a0<\/span><em>Proceedings of the 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry<\/em><span>\u00a0<\/span>(pp. 171-174). ACM.<br \/><a href=\"http:\/\/dx.doi.org\/10.1145\/2407516.2407560\" target=\"_blank\" rel=\"noopener noreferrer\">http:\/\/dx.doi.org\/10.1145\/2407516.2407560<\/a><\/li>\n<li>Shtern, M., Haworth, B., Yunusova, Y., Baljko, M., &amp; Faloutsos, P. (2012, November). A game system for speech rehabilitation. In<span>\u00a0<\/span><em>Proceedings of the 5<sup>th<\/sup><span>\u00a0<\/span>International Conference on Motion in Games<span>\u00a0<\/span><\/em>(pp. 43-54). Springer, Berlin, Heidelberg.<br \/><a href=\"http:\/\/dx.doi.org\/10.1007\/978-3-642-34710-8_5\" target=\"_blank\" rel=\"noopener noreferrer\">http:\/\/dx.doi.org\/10.1007\/978-3-642-34710-8_5<\/a><\/li>\n<li>Haworth, B., Baljko, M., &amp; Faloutsos, P. (2012, November). Treating Phobias with Computer Games. In<span>\u00a0<\/span><em>Proceedings of the 5<sup>th<\/sup><span>\u00a0<\/span>International Conference on Motion in Games<\/em><span>\u00a0<\/span>(pp. 374-377). Springer, Berlin, Heidelberg.<br \/><a href=\"http:\/\/dx.doi.org\/10.1007\/978-3-642-34710-8_36\" target=\"_blank\" rel=\"noopener noreferrer\">http:\/\/dx.doi.org\/10.1007\/978-3-642-34710-8_36<\/a><\/li>\n<\/ul>\n<ul id=\"pub\"><\/ul>\n<h3>Refereed Workshop Papers<\/h3>\n<ul id=\"pub\">\n<li>Haworth, B., Schwartz, M. (2022, August). Universal Design of Signage through Virtual Human Simulation. In<span>\u00a0<\/span><em>The 4th Cultural DNA Workshop<\/em>.<\/li>\n<li>Haworth, B., Kapadia, M., Faloutsos, P. (2021, November). Representative Synthetic Crowds for Inclusive Environment Design. At the<span>\u00a0<\/span><em>Modeling and Animating Realistic Crowds and Humans Workshop<\/em>. 4th IEEE International Conference on Artificial Intelligence and Virtual Reality.<br \/><a href=\"https:\/\/doi.org\/10.1109\/AIVR52153.2021.00035\" target=\"_blank\" rel=\"noopener\">https:\/\/doi.org\/10.1109\/AIVR52153.2021.00035<\/a><\/li>\n<li>Wang, Y., Haworth, B. (2021, July). MASAI: Multi-agent Summative Assessment Improvement for Unsupervised Environment Design. At the<span>\u00a0<\/span><em>Unsupervised Reinforcement Learning Workshop<\/em>. International Conference on Machine Learning 2021.<\/li>\n<li>(Invited talk) Haworth, B. (2021, January). Learning to Move \u2013 Reinforcement Learning in Navigation. At the Neuro-Cognitive Modeling of Humans and Environments Workshop. 29th International Joint Conference on Artificial Intelligence and the 17th Pacific Rim International Conference on Artificial Intelligence.<\/li>\n<li>Berseth, G., Haworth, B., Kapadia, M., Faloutsos, P. (2019, December). Multi-Agent Hierarchical Reinforcement Learning for Humanoid Navigation. At the<span>\u00a0<\/span><em>Deep Reinforcement Learning Workshop<\/em>. 33<sup>rd<\/sup><span>\u00a0<\/span>Conference on Neural Information Processing Systems.<\/li>\n<li>Haworth, B., Usman, M., Berseth, G., Kapadia, M., Faloutsos, P. (2017, August). Static and Dynamic Analysis in Computer-Aided Human-Centric Environment Design. At the<span>\u00a0<\/span><em>Cognition and Artificial Intelligence for Human-Centred Design Workshop<\/em>. International Joint Conferences on Artificial Intelligence.<\/li>\n<li>Haworth, B., Usman, M., Chakraborty, N., Berseth, G., Faloutsos, P., Kapadia, M. (2017, August). Crowd Sourced Co-design of Floor Plans using Simulation Guided Games. At the<span>\u00a0<\/span><em>Cognition and Artificial Intelligence for Human-Centred Design Workshop.<span>\u00a0<\/span><\/em>International Joint Conferences on Artificial Intelligence.<\/li>\n<li>Haworth, B., Usman, M., Berseth, G., Khayatkhoei, M., Kapadia, M., &amp; Faloutsos, P. (2016, March). Using synthetic crowds to inform building pillar placements. In<span>\u00a0<\/span><em>Virtual Humans and Crowds for Immersive Environments,<\/em><span>\u00a0<\/span>(VHCIE) (pp. 7-11). IEEE.<br \/><a href=\"http:\/\/dx.doi.org\/10.1109\/VHCIE.2016.7563566\" target=\"_blank\" rel=\"noopener noreferrer\">http:\/\/dx.doi.org\/10.1109\/VHCIE.2016.7563566<\/a><\/li>\n<li>Moghaddam, A., Haworth, B., Kearney, E., Baljko, M., Faloutsos, P., Yunusova, Y. (2015, August). Artifact Removal Techniques for 3d Electromagnetic Articulography. At the<span>\u00a0<\/span><em>3<sup>rd<\/sup><span>\u00a0<\/span>International Workshop on Biomechanical and Parametric Modeling of Human Anatomy<\/em>. Parametric Human Project.<\/li>\n<li>Haworth, B., Kearney, E., Baljko, M., Faloutsos, P., &amp; Yunusova, Y. Electromagnetic articulography in the development of \u2018serious games\u2019 for speech rehabilitation. At the<span>\u00a0<\/span><em>2<sup>nd<\/sup><span>\u00a0<\/span>International Workshop on Biomechanical and Parametric Modeling of Human Anatomy<\/em>. Parametric Human Project.<br \/><a href=\"http:\/\/www.bhaworth.ca\/wp-content\/uploads\/2014\/05\/2014-PMHA.pdf\">Download<\/a><\/li>\n<\/ul>\n<h3>Refereed Posters<\/h3>\n<ul id=\"pub\">\n<li>Haworth, B., Kapadia, M., Faloutsos, P. (2017, November). Footstep Action Identification and Clustering from Motion Capture. Poster presented at the<span>\u00a0<\/span><em>10<sup>th<\/sup><span>\u00a0<\/span>ACM SIGGRAPH International Conference on Motion in Games.<\/em><\/li>\n<li>Yunusova, Y., Kearney, E., Scholl, J., Janik-Jones, C., Haworth, B., Roberts, E., Faloutsos, P., Baljko, M. (2017, September). Game-Based Augmented Visual Feedback Treatment for Apraxia of Speech After Stroke. Poster presented at the<span>\u00a0<\/span><em>11<sup>th<\/sup><span>\u00a0<\/span>World Stroke Congress<\/em>. CPSR.<\/li>\n<li>Usman, M., Haworth, B., Berseth, G., Kapadia, M., Faloutsos, P. (2017, July). Understanding spatial perception and visual modes in the review of architectural designs. Poster presented at the<span>\u00a0<\/span><em>16<sup>th<\/sup><span>\u00a0<\/span>annual ACM SIGGRAPH\/Eurographics Symposium on Computer Animation<\/em>. Eurographics Association.<br \/><a href=\"https:\/\/doi.org\/10.1145\/3099564.3108164\" target=\"_blank\" rel=\"noopener noreferrer\">https:\/\/doi.org\/10.1145\/3099564.3108164<\/a><\/li>\n<li>Kearney, E., Haworth, B., Scholl, J., Faloutsos, P., Baljko, M., Yunusova, Y. (2017, November). Game-based Speech Therapy using Visual Feedback in Parkinson\u2019s Disease. Poster presented at the<span>\u00a0<\/span><em>Toronto Rehabilitation Institute Research Day<\/em>. UHN: TRI.<\/li>\n<li>Giles, R., Kearney, E., Haworth, B., Faloutsos, P., Baljko, M., Yunusova, Y. (2017, November). Acoustic \u2013 Kinematic Relationships in Speech: Improving Assessment and Treatment of Speech Disorder in Parkinson\u2019s Disease. Poster presented at the<span>\u00a0<\/span><em>Toronto Rehabilitation Institute Research Day<\/em>. UHN: TRI.<\/li>\n<li>Kearney, E., Yunusova, Y., Haworth, B., Faloutsos, P., &amp; Baljko, M. (2014, February). Articulatory Working Space as a Kinematic Target in Augmented Feedback Applications. Poster presented at the<span>\u00a0<\/span><em>17<sup>th<\/sup><span>\u00a0<\/span>Biennial Motor Speech Conference<\/em>.<\/li>\n<li>Haworth, B., Kearney, E., Yunusova, Y., Faloutsos, P., &amp; Baljko, M. Rehabilitative Speech Computer Game Calibration Using Empirical Characterizations of Articulatory Working Space (AWS). Poster presented at the<span>\u00a0<\/span><em>17<sup>th<\/sup><span>\u00a0<\/span>Biennial Motor Speech Conference<\/em>.<\/li>\n<li>Haworth, B., Yunusova, Y., Kearney, E., Faloutsos, P., &amp; Baljko, M. (2013, November). Enabling Serious Games for Speech Rehab: Movement Space Transformation. Poster presented at the<span>\u00a0<\/span><em>Toronto Rehabilitation Institute Research Day<\/em>. UHN: TRI.<\/li>\n<li>Kearney, E., Haworth, B., Faloutsos, P., Baljko, M., &amp; Yunusova, Y. (2013, November). Towards Development of Augmented Visual Feedback Targets for Speech Rehabilitation: Articulatory Working Space. Poster presented at the<span>\u00a0<\/span><em>Toronto Rehabilitation Institute Research Day<\/em>. UHN: TRI.<\/li>\n<li>Haworth, B., Baljko, M., &amp; Faloutsos, P. (2012, November). Treating phobias with computer games using consumer level hardware and software components. Poster presented at the<span>\u00a0<\/span><em>5<sup>th<\/sup><span>\u00a0<\/span>International Conference on Motion in Games<\/em>.<\/li>\n<li>\u201cComputer Games for Speech Rehabilitation:Your Tongue as a Game Controller\u201d,\u00a0Haworth, B., Supervisors: Faloutsos, P., &amp; Baljko, M., Department of Electrical Engineering and Computer Science Research Poster Day, 2013.<\/li>\n<\/ul>\n<h3>Refereed Presentations<\/h3>\n<ul id=\"pub\">\n<li>\u00a0Johnson, C., Haworth, B. (2022, September). Cognitive Model of Agent Exploration with Vision and Signage Understanding. Paper presented at the 21st ACM SIGGRAPH \/ EUROGRAPHICS Symposium on Computer Animation (SCA 2022).<\/li>\n<li>Haworth, B., Kapadia, M., Faloutsos, P. (2021, November). Representative Synthetic Crowds for Inclusive Environment Design. Workshop paper presented at the 2021 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR 2021).<\/li>\n<li>Haworth, B. (2021, January). Learning to Move \u2013 Reinforcement Learning in Navigation. Invited talk at the<span>\u00a0<\/span><em>Neuro-Cognitive Modeling of Humans and Environments Workshop. 29th International Joint Conference on Artificial Intelligence and the 17th Pacific Rim International Conference on Artificial Intelligence<\/em>.<\/li>\n<li>Haworth, B.*, Berseth, G.*, Moon, S., Faloutsos, P., &amp; Kapadia, M. (2020, October). Deep Integration of Physical Humanoid Control and Crowd Navigation<em>.<span>\u00a0<\/span><\/em>Paper presented at the<em><span>\u00a0<\/span>13<sup>th<\/sup><span>\u00a0<\/span>ACM SIGGRAPH International Conference on Motion, Interaction and Games<\/em>. ACM.<\/li>\n<li>Diamant, R.*, Haworth, B.* (2019, July). Reading the Shelves: The Politics of Creating a Diverse Comics Library.<span>\u00a0<\/span><em>The 2<sup>nd<\/sup><span>\u00a0<\/span>Annual Conference of the Comics Studies Society \u2013 COMICS\/POLITICS.<\/em><\/li>\n<li>Chakraborty, N., *Haworth, B., Usman, M., Berseth, G., Faloutsos, P., Kapadia, M. (2017, November). Crowd Sourced Co-design of Floor Plans using Simulation Guided Games. Paper presented at the<span>\u00a0<\/span><em>10<sup>th<\/sup><span>\u00a0<\/span>ACM SIGGRAPH International Conference on Motion in Games<\/em>. ACM.<\/li>\n<li>Haworth, B., Usman, M., Berseth, G, Kapadia, M. &amp; Faloutsos, P. (2017, May). On Density \u2013 Flow Relationships During Crowd Evacuation. Paper presented at the<span>\u00a0<\/span><em>30<sup>th<\/sup><span>\u00a0<\/span>Conference on Computer Animation and Social Agents<\/em>.<\/li>\n<li>Inampundi, B. C., Zhang, X., Geraci, F., Badler, N. I., &amp; Kapadia, M. (2017, May). Memory Reconstruction From Autobiographic Memories of Autonomous Virtual Agents. Paper presented at the<span>\u00a0<\/span><em>30<sup>th<\/sup><span>\u00a0<\/span>Conference on Computer Animation and Social Agents<\/em>.<span>\u00a0<\/span><em>(Presenter)<\/em><em>.<\/em><\/li>\n<li>Haworth, B., Usman, M., Berseth, G., Khayatkhoei, M., Kapadia, M., &amp; Faloutsos, P. (2016, May). CODE: Crowd Optimized Design of Environments. Paper presented at the<span>\u00a0<\/span><em>29<sup>th<\/sup><span>\u00a0<\/span>Conference on Computer Animation and Social Agents<\/em>.<\/li>\n<li>Berseth, G., Kapadia, M., &amp; Faloutsos, P. (2016, May). ACCLMesh: Curvature-Based Navigation Mesh Generation. Paper presented at the<span>\u00a0<\/span><em>29<sup>th<\/sup><span>\u00a0<\/span>Conference on Computer Animation and Social Agents<\/em>.<span>\u00a0<\/span><em>(Presenter).<\/em><\/li>\n<li>Krontiris, A., Bekris, K. &amp; Kapadia, M. (2016, May). ACUMEN: Activity-Centric Crowd Authoring Using Influence Maps. Paper presented at the<span>\u00a0<\/span><em>29<sup>th<\/sup><span>\u00a0<\/span>Conference on Computer Animation and Social Agents<\/em>.<span>\u00a0<\/span><em>(Presenter).<\/em><\/li>\n<li>Haworth, B., Baljko, M., &amp; Faloutsos, P. (2012, December). PhoVR: A Virtual Reality System to Treat Phobias. Paper presented at the<span>\u00a0<\/span><em>11th ACM SIGGRAPH Conference on Virtual Reality Continuum and Its Applications in Industry<\/em>.<\/li>\n<li>Shtern, M., Haworth, B., Yunusova, Y., Baljko, M., &amp; Faloutsos, P. (2012, November). A Game System for Speech Rehabilitation. Paper presented at the<span>\u00a0<\/span><em>5<sup>th<\/sup><span>\u00a0<\/span>International Conference on Motion in Games<\/em>.<\/li>\n<\/ul>\n<p>[\/et_pb_text][\/et_pb_column][\/et_pb_row][\/et_pb_section]<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Publications* shared first authorship Book Chapters Haworth, B., Johnson, C., &amp; Schwartz, M. (2023). Universal Design of Signage Through Virtual Human Simulation. In\u00a0Cultural Space on Metaverse\u00a0(pp. 53-67). Singapore: Springer Nature Singapore. Usman, M., Haworth, B., Berseth, G., Faloutsos, P., &amp; Kapadia, M. (2021). Towards Democratizing Human-Building Simulation and Analytics in F. S. Roberts and I. [&hellip;]<\/p>\n","protected":false},"author":10266,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"_et_pb_use_builder":"on","_et_pb_old_content":"","_et_gb_content_width":"","footnotes":""},"class_list":["post-264","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/onlineacademiccommunity.uvic.ca\/gaidglab\/wp-json\/wp\/v2\/pages\/264","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/onlineacademiccommunity.uvic.ca\/gaidglab\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/onlineacademiccommunity.uvic.ca\/gaidglab\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/onlineacademiccommunity.uvic.ca\/gaidglab\/wp-json\/wp\/v2\/users\/10266"}],"replies":[{"embeddable":true,"href":"https:\/\/onlineacademiccommunity.uvic.ca\/gaidglab\/wp-json\/wp\/v2\/comments?post=264"}],"version-history":[{"count":25,"href":"https:\/\/onlineacademiccommunity.uvic.ca\/gaidglab\/wp-json\/wp\/v2\/pages\/264\/revisions"}],"predecessor-version":[{"id":722,"href":"https:\/\/onlineacademiccommunity.uvic.ca\/gaidglab\/wp-json\/wp\/v2\/pages\/264\/revisions\/722"}],"wp:attachment":[{"href":"https:\/\/onlineacademiccommunity.uvic.ca\/gaidglab\/wp-json\/wp\/v2\/media?parent=264"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}