Insomnia
- In what way are they likely to respond to the video on their own, e.g., make notes, do an activity, or think about the topic (learner-generated)?
If not prompted, I think students would be most likely to think about the topic or perhaps make notes. I think it would be fun to form an activity surrounding learners’ personal circadian rhythms (learners hypothesize and discuss what they believe the average circadian rhythm looks like, maybe?).
- What activity could you suggest that they do after they have watched the video (designed)? What type of knowledge or skill would that activity help develop? What medium or technology would students use to do the activity?
I think this TedEd video, coupled with a brief lesson about healthy sleep habits, would be a great introduction to the Bedtime Routine activity outlined in Pod 3s learning blueprint. I have created a template that (hopefully) learners will be able to edit on a computer or tablet to create an ideal bedtime routine using positive sleep habits and relaxing activities. After completing their bedtime routines, learners can break off into groups to offer feedback and problem-solve for things that may disrupt their new routines (sports practice, late shift, etc.).
- How could the video have been designed to generate more or better activity from viewers or students?
I believe providing questions that are answered either after a 30 second pause or at the end of the video would be a good way to form more activity from learners. I also think it would be great to embed a QR code that could have a quiz or series of polls for learners to interact with. It could even be cool to have a link to a game in which learners have to ensure the character’s room is best equipped for sleep (such as removing screens, closing blinds, taking an Advil for any pain, etc.)
- How will you address any potential barriers for your learners in the use of this video to ensure an inclusive design?
One of the biggest barriers I noticed is that the video is not well-equipped for those with impaired vision. Although the animation is an accompaniment to the voiceover, I think it is a good contribution to the lesson. If in person, I would provide tactile models of the room for learners to interact with, but in a technology-mediated setting, I would likely provide described video and share colourful and bold versions of the images with those who need it. Overall I think the biggest barrier in general is ensuring students are engaged with the content in the video. Fortunately, it is already short in length (5min), but as stated above I would love to add questions or a quiz to the video.
Reference:
Kwartler, D. (2018). What Causes Insomnia?. YouTube. https://youtu.be/j5Sl8LyI7k8?si=_7yJGQ4Q7Jth-WMe
