Math- Coding

The provided document outlines the Ontario Mathematics Curriculum Expectations for Algebra (Strand C) for Grades 1 to 8, established in 2020. It details specific goals for Patterns (C1), Variables and Expressions (C2), and Coding Skills (C3), as well as an overall expectation for Mathematical Modelling (C4).

C1. Patterns

Students are expected to identify, describe, extend, create, and make predictions about patterns in real-life contexts.

  • Identification: Progression from geometric designs in Grade 2 to comparing linear growing and shrinking patterns based on constant rates and initial values in Grade 8.
  • Translation: Students translate patterns using various representations, starting with movements and objects in Grade 1 and advancing to algebraic expressions and equations by Grade 6.
  • Rules and Predictions: Pattern rules are used to identify missing elements and solve for unknown values in linear patterns.

C2. Variables, Expressions, Equalities, and Inequalities

This section focuses on understanding and applying algebraic concepts in various contexts.

  • Variables: Grades 1 and 2 focus on identifying quantities that change. By Grade 7, students add and subtract monomials and binomials involving integers.
  • Equalities/Equations: Students solve increasingly complex equations, moving from simple addition/subtraction pairs in Grade 1 to multiple terms involving integers and decimals by Grade 8.
  • Inequalities: Solving and graphing inequalities begins in Grade 4 with simple addition/subtraction and reaches multiple terms and integers by Grade 8.

C3. Coding Skills

Coding is integrated to solve mathematical problems and create computational representations.

  • Complexity Progression (C3.1):
  • Grades 1-2: Sequential and concurrent events.
  • Grades 3-4: Repeating and nested events.
  • Grades 5-6: Conditional statements and control structures; focus on code efficiency begins in Grade 6.
  • Grades 7-8: Sub-programs, defined counts, and data analysis to inform decisions.
  • Reading and Altering Code (C3.2): Students must describe how changes to existing code affect outcomes and, in later grades, efficiency.

C4. Mathematical Modelling

This is an overall expectation with no specific sub-expectations. It is described as an iterative and interconnected process used to analyze, represent, and provide insight into real-life situations by applying skills learned across all mathematical strands.

Cross Canada

Grawlix Project: Multi-Provincial Coding Curriculum Alignment

FeatureOntario ContextBC ContextAlberta ContextSaskatchewan Context
Primary Curriculum AnchorMath Strand C (Algebra & Coding)ADST (Applied Design, Skills & Technologies)Mathematics: Algebra & Number (New K-6 Curriculum)Mathematics: Patterns & Relations (NK-6)
Core PedagogyMath Achievement Action PlansCompetency-Based / Hands-on LearningNumeracy & Literacy ProgressionsWays of Knowing / Holistic Assessment
The “Logic” TranslationDigital “Decoder” for Coding LogicComputational Thinking in DesignLogical Reasoning & Spatial SenseRelational Thinking & Physical Modeling
Buying AuthoritySchool Boards (District-wide MSAs)School Districts (High Autonomy)School Divisions (Centralized Procurement)School Divisions (Highly Community-Focused)
Inclusion FrameworkIndividual Education Plan (IEP)Inclusive Education ReportingIndividual Program Plans (IPP)Inclusion & Intervention Plans (IIP)
Strategic PriorityStreamlining STEM assessmentMulti-modal demonstrations of learningClosing “Learning Loss” gapsStudent Diversity & Rural Access

(Google; Sadownik, 2026)

The “Grawlix” Global Curriculum Alignment

This chart shows how your logic-mapping middleware transposes across Canada and the UK. Universal Rationale for Grade 2/3 (Year 2/3) Across Canada and the UK, this specific age bracket (7–9 years old) is where:

Procurement Budget is Highest: Schools have specific “Early Intervention” and “Literacy/Numeracy” budgets that expire if not used by the end of primary/elementary cycles.

Logical Complexity Peaks: Students move from simple patterns to complex, multi-step “Logical Reasoning.”

The Literacy Barrier Hits: This is the first time students are required to write down their logic to get credit.

Diagnosis Demand Spikes: This is the peak age for ASD and ADHD identifications.

FeatureOntario ContextBC / Western CanadaUK (England) Context
Year/GradeGrades 2 & 3Grades 2 & 3Years 2 & 3 (Key Stage 1 & 2)
Primary FocusMath Strand C (Algebra)ADST (Computational Thinking)Computing: Algorithms & Logic
The “Logic” MappingSequential coding logicProblem-solving pathwaysDebugging & Logical Reasoning
Core DocumentationIEP (Individual Ed. Plan)Inclusive Education ReportingSEND (Special Ed. Needs/Disability)
Standardized MilestoneGrade 3 EQAOProvincial AssessmentsKS1/KS2 SATs
Buying EntitySchool Boards (MSAs)School Districts (SDs)Multi-Academy Trusts (MATs)


(Google; Sadownik, 2026)

Ontario Coding Curriculum Grades 1-8

Determining the ideal starting point for the Grawlix Logger involves balancing developmental psychology with curriculum requirements. While early exposure is valuable, Grades 2 and 3 represent the “Goldilocks Zone” (the ideal starting point) for this technology.

The Developmental Landscape

  • Kindergarten & Grade 1 (The Foundational Stage): At this level, students are developing “pre-coding” skills and executive functions. While they benefit from unplugged play, their logical structures are still highly fluid. Assessment at this stage is often qualitative and observational rather than data-driven.
  • Grades 2 & 3 (The Transitional Stage): This is where the Grawlix Logger delivers the highest ROI. At this age, the gap between a neurodivergent student’s internal logic and their output ability (writing/typing) begins to widen significantly, making a “decoder” essential.

The Rationale for Grade 2 and 3 as the Ideal Starting Point

Grade 2/3 is the strategic “sweet spot”:

1. Curriculum Complexity (The Shift to Abstract Logic)

In Grade 2 and 3, provincial curricula (Ontario’s Strand C or BC’s ADST) shift from simple counting to Algebraic Reasoning and Computational Thinking.

  • The Logic: Students begin to understand “if-then” statements and sequential looping.
  • The Problem: Traditional assessment asks them to write these sequences down. Neurodivergent students can often “do” the logic physically but “fail” the written test. The Grawlix Logger captures this complexity before the student becomes discouraged by traditional testing.

2. The “Evaluation Gap” Becomes Measurable

In Kindergarten and Grade 1, many children struggle with screens, so a neurodivergent student doesn’t necessarily stand out as “falling behind” yet. By Grade 2 and 3, neurotypical peers gain fluency in digital interfaces.

  • The Rationale: This is the first point where we can clearly demonstrate a statistical “Performance Gap.” By using the Grawlix Logger here, we provide the data needed for Individual Education Plans (IEPs) or Inclusion Plans right at the moment they are most frequently drafted.

3. Motor Skill Maturity vs. Cognitive Ceiling

By age 7-9 (Grades 2-3), a child’s gross and fine motor skills are stable enough that their physical movements in a robotics or “unplugged” environment are intentional, not accidental.

  • The Rationale: When the Grawlix Logger records a movement, we can be confident it represents a cognitive choice. In younger grades, “noise” in the data (accidental movements) is higher, making the “decoder” logic less precise.

4. Procurement & Policy Alignment

School Boards and Districts (especially in Ontario and BC) focus heavily on Grade 3 EQAO or provincial assessments.

  • The Rationale: There is a high administrative appetite for tools that can “save” a student’s math scores before they hit the first major round of standardized testing. Positioning the Grawlix Logger as a Grade 2/3 intervention makes it a “success-readiness” tool, which is an easier sell to School Divisions.

Summary for your Pitch

While the tech can work for any age, targeting Grade 2/3 is where the Pedagogical Complexity of the curriculum meets the Cognitive Maturity of the student. This maximizes the accuracy of your logic-mapping and provides the most “defensible” data for school districts.

Lesson Ideas

Rewriting-Thesis-with-4-Hall-Math

Algebra AODA Ministry – C3.  solve problems and create computational representations of mathematical situations using coding concepts and skills

Grade 1

Here is the Grade 1: Strand C3 Mapping Table. This is your technical blueprint for the Grawlix Logger software. It demonstrates to the MakerLaunch committee exactly how you translate “Acting out code” (Ministry mandate) into “Data Assets” (Your Startup).

Data Mapping: Ontario Grade 1 Algebra (C3.1 & C3.2)

Curriculum ExpectationPhysical “Human Agent” ActionGrawlix Logger Interpretation (SaaS Output)
C3.1: Sequential Events (Steps in order)Student hops: Forward $\rightarrow$ Forward $\rightarrow$ TurnEXECUTE: [Step, Step, Rotate]
Status: Logical Sequence Validated.
C3.2: Read & Alter Code (Predicting outcomes)Student stops at a “Grawlix” marker (e.g., a physical block) representing a number.READ: Symbolic Variable [X]
Status: Decoding Intent.
C3.2: Debugging (Finding errors)Student realizes the “Basket” isn’t empty and goes back to repeat a step.LOG: Manual Override / Error Correction
Status: Iterative Thinking Confirmed.

The “Neuro-Inclusive” Difference

Standard coding apps (like Scratch Jr.) require a student to drag a block. If the student has motor-skill challenges or spatial processing differences, the “drag and drop” becomes the barrier—not the math.

Your 4-Hall / Grawlix Logger architecture flips the script:

  • The Input: The student’s actual body movement or symbolic “Grawlix” placement.
  • The Processor: Your middleware logic that maps these to C3 expectations.
  • The Result: A digital “grade” that proves they mastered the Algebra strand without needing to touch a mouse.

Grade 2

Based on the Ontario Mathematics Curriculum (2020) and your focus on tangible, neuro-inclusive logic, here is the mapping table for Grade 2: Strand C3 (Coding Skills). This table bridges the formal curriculum expectations with your specific “Human Circuit” and “Tangible-First” methodology.

Grade 2: Strand C3 Coding Mapping Table

Curriculum ExpectationFormal Requirement (C3)Tangible “Human Circuit” ApplicationGrawlix Logger / SaaS Data Output
C3.1 Writing & Executing CodeSolve problems and create representations by writing/executing code, including sequential and concurrent events.The “Multi-Track” Trace: A student traces a square (Path A) while simultaneously performing a secondary action like humming or clapping at each corner (Path B).CONCURRENT_EVENT_LOG: Captures two simultaneous data streams, validating that the student synchronized physical logic with a secondary trigger.
C3.2 Reading & Altering CodeRead and alter existing code involving sequential and concurrent events, and describe how changes affect outcomes.The “Hunt & Correct” Scavenger Hunt: A student is given a “Picture Code” (e.g., “Find a Square”). They find a rectangle instead. They must “debug” their trace to turn the rectangle into a square.DEBUG_VALIDATION: Logs the intentional correction of a physical path. It tracks the “Revealed Thinking” of why the student altered their movement.

Key Technical Features for Grade 2 (SaaS Infrastructure)

To meet these Grade 2 requirements, your Grawlix Logger middleware must support the following:

  • Concurrency Engine: The software must be capable of processing two distinct sensor inputs at the exact same timestamp (e.g., a “Hand Trace” event and a “Voice/Sound” event) to prove the student understands concurrent events.
  • Sequential Logic Parser: For sequential events, the logger must validate the order of operations (e.g., Start → Line → Corner → Line) and verify that the “Close Loop” logic was met.
  • Behavioral Grawlix Recognition: As discussed, the system recognizes “stimming” or rhythmic pauses not as errors, but as the student’s personal “clock” or “timer” for their concurrent code execution.

Alignment with the “Tangible-First” Pivot

By using the OISE-preferred method—where students hunt for shapes and trace them—this table proves that the Grawlix Logger is the only tool that can provide objective assessment data for unplugged Grade 2 coding without requiring a screen-based interface.

similar to photographing nature in inaturalist I had considered taking pictures of the environment and having an app identify shapes but the OISE faculty felt that tech should never replace hand held tangible things and they would prefer providing a picture to students and asking them to hunt for the square and trace it

1. The Pivot: From “AI Identification” to “Kinesthetic Validation”

If the app identifies the shape, the app is doing the work. If the student traces it, the student is doing the work.

  • The OISE Alignment: We prioritize Embodied Cognition. The act of tracing a square encodes the geometric properties into the student’s motor memory.
  • The Technical Bridge: You aren’t building a “Camera App”; you are building an “Invisible Observer.”
  • The SaaS Angle: Your software doesn’t replace the hand-held object; it logs the physical interaction with it. You are creating the “Digital Twin” of the student’s physical effort.

2. The “Hand-Held” Technical Architecture

To satisfy the OISE requirement for tangibles while keeping the “SaaS Data” wanted, we shift the tech to the background:

  • Computer Vision as a Logger: Instead of the student taking a photo of the shape, the device (mounted or held) “watches” the student’s hand trace the square.
  • Data Capture: The “Grawlix Logger” records the coordinates of the trace.
  • Evaluation: It compares the student’s physical trace against the mathematical ideal of a square.
  • If the trace is accurate: The data is logged as “Geometry Mastery.”
  • If the trace is non-normative (The Grawlix): The system identifies if the student is using a unique but logical path to “find” the corners.

Grade 2 and 3

GradeCurriculum Expectation (Strand C3)Physical “Human Agent” ActionGrawlix Logger Data Output
Grade 2C3.1: Concurrent Events (Two things happening at once)Student traces a square while humming or clapping on each corner.SYNC_LOG: Identifies two simultaneous data streams (Path + Audio/Timed Pulse).
Grade 2C3.2: Reading/Altering CodeStudent “hunts” for a square, finds it, but identifies a “bug” (e.g., a rectangle) and corrects the trace.DEBUG_EVENT: Logs the manual correction of a geometric property.
Grade 3C3.1: Nested Events / Loops (A loop inside a loop)Student traces a square, and at each corner, performs a smaller circle-trace.NESTED_LOOP: Records [Repeat 4: (Trace Line, Repeat 1: Circle)].
Grade 3C3.2: Predicting OutcomesTeacher provides a “Picture” (as OISE suggested). Student must predict the path before tracing.PREDICTIVE_MAP: Captures the “Pause” or “Hover” data before the physical trace begins.

(Google; Sadownik, 2026)

The autism grawlix used to be about language and now describes behaviour

1. Defining Behavioral Grawlix for your Tech Stack

In a traditional sense, a “grawlix” is a string of symbols used to represent a missing or censored word (like #@$%!).

  • The Old Way (Language): We thought neurodivergent communication was just “broken” or “missing” the right words.
  • The New Way (Behavior): The “symbols” are physical actions (stimming, pacing, non-standard tracing paths, or unique ways of “hunting” for a square).
  • The Business Logic: These behaviors aren’t “errors” or “noise”—they are Symbolic Substitutions. The student is using a different set of “logical characters” to solve the same math problem.

2. The Grawlix Logger as a “Cipher”

This software is better than standard AI. Standard AI sees a student pacing or tracing a shape “incorrectly” and flags it as a failure.

  • The Solution: Your Middleware acts as a cipher. It recognizes that the student’s physical “grawlix” (the non-standard behavior) actually maps to a specific logical intent (like a Nested Loop or a Concurrent Event).
  • The Pitch: “We aren’t just logging behavior; we are decoding it. The Grawlix Logger translates ‘atypical’ physical sequences into ‘typical’ assessment data for the Ontario Curriculum.”

3. Integrating Behavioral Grawlix into Grade 2/3 Math

Using the 4-Hall Math methodology for Grades 2 and 3, you can now categorize these behavioral grawlixes as “Logical Markers”:

Behavioral GrawlixStandard Logic MatchGrade 3 Curriculum (Strand C)
Repetitive “Stimming” TraceNested LoopStudent performs a repeated micro-movement inside a larger geometric path.
Indirect “Hunting” PathEfficient Search AlgorithmStudent takes a non-linear path to find the square, demonstrating spatial reasoning.
Symmetric Tapping/TracingConcurrent LogicStudent uses two hands or a rhythmic beat to “anchor” their tracing of a shape.

(Google; Sadownik, 2026)

4. The NSIR & Robot Safety (The “Ask”)

In health and robotics, this is where the behavioral grawlix becomes a Safety Asset:

“In Socially Assistive Robotics, if a neurodivergent person uses a ‘Behavioral Grawlix’ (like an unexpected movement), most robots see it as a collision risk or a system error. Our NSIR framework teaches the robot to recognize that behavior as a form of kinship or logical engagement. This is the key to safe, neuro-affirming human-robot interaction.”

4-Hall Math: Math & Coding framework business model SaaS Data Architecture map

To transpose the 4-Hall Math: Math & Coding framework into your business model, we need to map the UVic research directly onto your SaaS Data Architecture.

The 4-Hall methodology focuses on the “Human Agent” as the processor. Your job is to turn that human movement into the Grade 2/3 Algebra (C3) data that (OCI) and the School Boards want to buy.

The 4-Hall Transposition Table (Research to SaaS)

This table shows how the “Four Halls” of physical movement are converted into “Digital Logic” within your Grawlix Logger.

The 4-Halls (UVic Research)Physical Action (Pedagogy)Technical Logic (SaaS Requirement)
Hall 1: The SequenceThe student walks or traces a path from A to B.Sequential Event Logger: Validates that $Step_1 \rightarrow Step_2 \rightarrow Step_3$ happened in order.
Hall 2: The LoopThe student repeats a movement (e.g., tracing 4 equal sides of a square).Iteration Parser: Recognizes the “Repeat” pattern in the data stream without requiring a manual reset.
Hall 3: The ConditionalThe student changes movement based on a trigger (e.g., “If you find a square, trace it”).If/Then Logic Gate: Validates that the student correctly identified the environmental object before executing the trace.
Hall 4: The ParallelThe student performs two actions (e.g., tracing while clapping).Concurrent ETL Pipeline: Processes two simultaneous data streams and synchronizes them with a single timestamp.

Grade 2 Strand C3: Strategic Mapping

Using the Ontario Algebra requirements, we can now define exactly what the Grawlix Logger needs to “see” to provide a grade.

C3.1: Writing and Executing Code (Sequential & Concurrent)

  • The Problem: Standard apps can’t “see” a student doing two things at once in the real world.
  • The Grawlix Solution: Using the OISE “Hunt and Trace” method, the student finds a square. As they trace it (Sequential Hall 1), they tap their foot at each corner (Concurrent Hall 4).
  • The Data: Your middleware generates a JSON object that proves the student managed two concurrent logical threads.

C3.2: Reading and Altering Code (Debugging)

  • The Problem: How do you “debug” a physical movement?
  • The Grawlix Solution: The teacher provides a “Picture Code” that is intentionally “broken” (e.g., a path that doesn’t close). The student must “Hunt” for the error in the physical environment and “Trace” the correction.
  • The Data: The logger records the delta (the difference) between the broken code and the student’s corrected physical movement. This is “Revealed Thinking” in action.

Technical “Moat” for IPON

By transposing the 4-Hall Math this way, you are creating a Spatial-Logic Parser.

(OCI) will see this as Deep Tech because:

  1. It handles Unstructured Data (physical movement).
  2. It applies Proprietary Pedagogy (4-Hall/Grawlix) to create structured assessment.
  3. It serves a Mandated Market (Ontario Grade 2/3 Algebra).

Next Step for your Feb 17th Meeting:

Would you like me to draft a “Grade 2 Coding Assessment Report” template? This is what the teacher would actually see on their screen after the Grawlix Logger processes a 4-Hall Math session. It would be a powerful “Show and Tell” for (OCI)